using System; using System.Reflection; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Events { // Token: 0x0200018A RID: 394 [Token(Token = "0x200018A")] [Serializable] public abstract class UnityEvent : UnityEventBase { // Token: 0x06000DD8 RID: 3544 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DD8")] [Address(RVA = "0x30575A0", Offset = "0x30565A0", VA = "0x1830575A0")] [RequiredByNativeCode] public UnityEvent() { } // Token: 0x06000DD9 RID: 3545 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DD9")] [Address(RVA = "0x36306C0", Offset = "0x362F6C0", VA = "0x1836306C0")] public void AddListener(UnityAction call) { } // Token: 0x06000DDA RID: 3546 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DDA")] [Address(RVA = "0x3632280", Offset = "0x3631280", VA = "0x183632280")] public void RemoveListener(UnityAction call) { } // Token: 0x06000DDB RID: 3547 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DDB")] [Address(RVA = "0x3632B70", Offset = "0x3631B70", VA = "0x183632B70", Slot = "6")] protected override MethodInfo FindMethod_Impl(string name, object targetObj) { return null; } // Token: 0x06000DDC RID: 3548 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DDC")] [Address(RVA = "0x30566D0", Offset = "0x30556D0", VA = "0x1830566D0", Slot = "7")] internal override BaseInvokableCall GetDelegate(object target, MethodInfo theFunction) { return null; } // Token: 0x06000DDD RID: 3549 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000DDD")] [Address(RVA = "0x3632E50", Offset = "0x3631E50", VA = "0x183632E50")] private static BaseInvokableCall GetDelegate(UnityAction action) { return null; } // Token: 0x06000DDE RID: 3550 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000DDE")] [Address(RVA = "0x3633B90", Offset = "0x3632B90", VA = "0x183633B90")] public void Invoke(T0 arg0, T1 arg1) { } // Token: 0x0400056C RID: 1388 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400056C")] private object[] m_InvokeArray; } }