using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000FD RID: 253 [Token(Token = "0x20000FD")] [UsedByNativeCode] [AttributeUsage(AttributeTargets.Class)] public class ExcludeFromPresetAttribute : Attribute { // Token: 0x06000A1B RID: 2587 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A1B")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public ExcludeFromPresetAttribute() { } } }