using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Playables; using UnityEngine.Scripting; namespace UnityEngine.Experimental.Playables { // Token: 0x020002AA RID: 682 [Token(Token = "0x20002AA")] [RequiredByNativeCode] [NativeHeader("Runtime/Export/Director/MaterialEffectPlayable.bindings.h")] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [NativeHeader("Runtime/Shaders/Director/MaterialEffectPlayable.h")] [StaticAccessor("MaterialEffectPlayableBindings", StaticAccessorType.DoubleColon)] public struct MaterialEffectPlayable : IEquatable { // Token: 0x060010A9 RID: 4265 RVA: 0x0000A8D8 File Offset: 0x00008AD8 [Token(Token = "0x60010A9")] [Address(RVA = "0xE71830", Offset = "0xE70830", VA = "0x180E71830", Slot = "5")] public PlayableHandle GetHandle() { return default(PlayableHandle); } // Token: 0x060010AA RID: 4266 RVA: 0x0000A8F0 File Offset: 0x00008AF0 [Token(Token = "0x60010AA")] [Address(RVA = "0xE7B240", Offset = "0xE7A240", VA = "0x180E7B240", Slot = "4")] public bool Equals(MaterialEffectPlayable other) { return default(bool); } // Token: 0x040008DC RID: 2268 [FieldOffset(Offset = "0x0")] [Token(Token = "0x40008DC")] private PlayableHandle m_Handle; } }