using System; using Cpp2IlInjected; namespace UnityEngine.Experimental.Rendering { // Token: 0x020002B2 RID: 690 [Token(Token = "0x20002B2")] public enum FormatUsage { // Token: 0x040008E6 RID: 2278 [Token(Token = "0x40008E6")] Sample, // Token: 0x040008E7 RID: 2279 [Token(Token = "0x40008E7")] Linear, // Token: 0x040008E8 RID: 2280 [Token(Token = "0x40008E8")] Sparse, // Token: 0x040008E9 RID: 2281 [Token(Token = "0x40008E9")] Render = 4, // Token: 0x040008EA RID: 2282 [Token(Token = "0x40008EA")] Blend, // Token: 0x040008EB RID: 2283 [Token(Token = "0x40008EB")] GetPixels, // Token: 0x040008EC RID: 2284 [Token(Token = "0x40008EC")] SetPixels, // Token: 0x040008ED RID: 2285 [Token(Token = "0x40008ED")] SetPixels32, // Token: 0x040008EE RID: 2286 [Token(Token = "0x40008EE")] ReadPixels, // Token: 0x040008EF RID: 2287 [Token(Token = "0x40008EF")] LoadStore, // Token: 0x040008F0 RID: 2288 [Token(Token = "0x40008F0")] MSAA2x, // Token: 0x040008F1 RID: 2289 [Token(Token = "0x40008F1")] MSAA4x, // Token: 0x040008F2 RID: 2290 [Token(Token = "0x40008F2")] MSAA8x, // Token: 0x040008F3 RID: 2291 [Token(Token = "0x40008F3")] StencilSampling = 15 } }