using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Experimental.U2D { // Token: 0x02000299 RID: 665 [Token(Token = "0x2000299")] [RequiredByNativeCode] [NativeHeader("Runtime/2D/Renderer/SpriteRendererGroup.h")] [StructLayout(0)] internal class SpriteRendererGroup { } }