using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000106 RID: 262 [Token(Token = "0x2000106")] [RequiredByNativeCode] [AttributeUsage(AttributeTargets.Class | AttributeTargets.Interface)] internal sealed class ExtensionOfNativeClassAttribute : Attribute { // Token: 0x06000A47 RID: 2631 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A47")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public ExtensionOfNativeClassAttribute() { } } }