using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000097 RID: 151 [Token(Token = "0x2000097")] public enum FogMode { // Token: 0x0400017D RID: 381 [Token(Token = "0x400017D")] Linear = 1, // Token: 0x0400017E RID: 382 [Token(Token = "0x400017E")] Exponential, // Token: 0x0400017F RID: 383 [Token(Token = "0x400017F")] ExponentialSquared } }