using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000078 RID: 120 [Token(Token = "0x2000078")] [NativeHeader("Runtime/GfxDevice/GfxDevice.h")] [NativeHeader("Runtime/Camera/CameraUtil.h")] [StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)] [NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")] [NativeHeader("Runtime/Camera/Camera.h")] public sealed class GL { // Token: 0x06000314 RID: 788 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000314")] [Address(RVA = "0xE71F20", Offset = "0xE70F20", VA = "0x180E71F20")] [NativeName("ImmediateVertex")] public static void Vertex3(float x, float y, float z) { } // Token: 0x06000315 RID: 789 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000315")] [Address(RVA = "0xE71E60", Offset = "0xE70E60", VA = "0x180E71E60")] [NativeName("ImmediateTexCoordAll")] public static void TexCoord3(float x, float y, float z) { } // Token: 0x06000316 RID: 790 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000316")] [Address(RVA = "0xE71EC0", Offset = "0xE70EC0", VA = "0x180E71EC0")] public static void TexCoord(Vector3 v) { } // Token: 0x06000317 RID: 791 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000317")] [Address(RVA = "0xE71E10", Offset = "0xE70E10", VA = "0x180E71E10")] public static void TexCoord2(float x, float y) { } // Token: 0x170000B5 RID: 181 // (get) Token: 0x06000318 RID: 792 RVA: 0x00003A08 File Offset: 0x00001C08 // (set) Token: 0x06000319 RID: 793 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B5")] [NativeProperty] public static bool invertCulling { [Token(Token = "0x6000318")] [Address(RVA = "0xE72000", Offset = "0xE71000", VA = "0x180E72000")] get { return default(bool); } [Token(Token = "0x6000319")] [Address(RVA = "0xE72030", Offset = "0xE71030", VA = "0x180E72030")] set { } } // Token: 0x0600031A RID: 794 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031A")] [Address(RVA = "0xE71A20", Offset = "0xE70A20", VA = "0x180E71A20")] public static void Flush() { } // Token: 0x0600031B RID: 795 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031B")] [Address(RVA = "0xE71D70", Offset = "0xE70D70", VA = "0x180E71D70")] [NativeName("SetWorldMatrix")] public static void MultMatrix(Matrix4x4 m) { } // Token: 0x0600031C RID: 796 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031C")] [Address(RVA = "0xE71DE0", Offset = "0xE70DE0", VA = "0x180E71DE0")] [FreeFunction] public static void PushMatrix() { } // Token: 0x0600031D RID: 797 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031D")] [Address(RVA = "0xE71DB0", Offset = "0xE70DB0", VA = "0x180E71DB0")] [FreeFunction] public static void PopMatrix() { } // Token: 0x0600031E RID: 798 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600031E")] [Address(RVA = "0xE71CF0", Offset = "0xE70CF0", VA = "0x180E71CF0")] [FreeFunction] public static void LoadProjectionMatrix(Matrix4x4 mat) { } // Token: 0x0600031F RID: 799 RVA: 0x00003A20 File Offset: 0x00001C20 [Token(Token = "0x600031F")] [Address(RVA = "0xE71C10", Offset = "0xE70C10", VA = "0x180E71C10")] [FreeFunction] public static Matrix4x4 GetGPUProjectionMatrix(Matrix4x4 proj, bool renderIntoTexture) { return default(Matrix4x4); } // Token: 0x06000320 RID: 800 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000320")] [Address(RVA = "0xE71B30", Offset = "0xE70B30", VA = "0x180E71B30")] [FreeFunction] private static void GLLoadPixelMatrixScript(float left, float right, float bottom, float top) { } // Token: 0x06000321 RID: 801 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000321")] [Address(RVA = "0xE71B30", Offset = "0xE70B30", VA = "0x180E71B30")] public static void LoadPixelMatrix(float left, float right, float bottom, float top) { } // Token: 0x06000322 RID: 802 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000322")] [Address(RVA = "0xE71950", Offset = "0xE70950", VA = "0x180E71950")] [FreeFunction] public static void Begin(int mode) { } // Token: 0x06000323 RID: 803 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000323")] [Address(RVA = "0xE719F0", Offset = "0xE709F0", VA = "0x180E719F0")] [FreeFunction] public static void End() { } // Token: 0x06000324 RID: 804 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000324")] [Address(RVA = "0xE71AC0", Offset = "0xE70AC0", VA = "0x180E71AC0")] [FreeFunction] private static void GLClear(bool clearDepth, bool clearColor, Color backgroundColor, float depth) { } // Token: 0x06000325 RID: 805 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000325")] [Address(RVA = "0xE71990", Offset = "0xE70990", VA = "0x180E71990")] public static void Clear(bool clearDepth, bool clearColor, Color backgroundColor) { } // Token: 0x06000326 RID: 806 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000326")] [Address(RVA = "0xE71FC0", Offset = "0xE70FC0", VA = "0x180E71FC0")] [FreeFunction] public static void Viewport(Rect pixelRect) { } // Token: 0x06000327 RID: 807 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000327")] [Address(RVA = "0xE71D30", Offset = "0xE70D30", VA = "0x180E71D30")] private static void MultMatrix_Injected(ref Matrix4x4 m) { } // Token: 0x06000328 RID: 808 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000328")] [Address(RVA = "0xE71CB0", Offset = "0xE70CB0", VA = "0x180E71CB0")] private static void LoadProjectionMatrix_Injected(ref Matrix4x4 mat) { } // Token: 0x06000329 RID: 809 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000329")] [Address(RVA = "0xE71BB0", Offset = "0xE70BB0", VA = "0x180E71BB0")] private static void GetGPUProjectionMatrix_Injected(ref Matrix4x4 proj, bool renderIntoTexture, out Matrix4x4 ret) { } // Token: 0x0600032A RID: 810 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600032A")] [Address(RVA = "0xE71A50", Offset = "0xE70A50", VA = "0x180E71A50")] private static void GLClear_Injected(bool clearDepth, bool clearColor, ref Color backgroundColor, float depth) { } // Token: 0x0600032B RID: 811 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600032B")] [Address(RVA = "0xE71F80", Offset = "0xE70F80", VA = "0x180E71F80")] private static void Viewport_Injected(ref Rect pixelRect) { } } }