using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Internal; using UnityEngine.Rendering; namespace UnityEngine { // Token: 0x02000077 RID: 119 [Token(Token = "0x2000077")] [NativeHeader("Runtime/Camera/LightProbeProxyVolume.h")] [NativeHeader("Runtime/Graphics/ColorGamut.h")] [NativeHeader("Runtime/Shaders/ComputeShader.h")] [NativeHeader("Runtime/Graphics/GraphicsScriptBindings.h")] [NativeHeader("Runtime/Misc/PlayerSettings.h")] [NativeHeader("Runtime/Graphics/CopyTexture.h")] public class Graphics { // Token: 0x060002D8 RID: 728 RVA: 0x00003948 File Offset: 0x00001B48 [Token(Token = "0x60002D8")] [Address(RVA = "0xE774C0", Offset = "0xE764C0", VA = "0x180E774C0")] [FreeFunction] private static int Internal_GetMaxDrawMeshInstanceCount() { return 0; } // Token: 0x170000B1 RID: 177 // (get) Token: 0x060002D9 RID: 729 RVA: 0x00003960 File Offset: 0x00001B60 // (set) Token: 0x060002DA RID: 730 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170000B1")] [StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)] public static GraphicsTier activeTier { [Token(Token = "0x60002D9")] [Address(RVA = "0xE784E0", Offset = "0xE774E0", VA = "0x180E784E0")] get { return GraphicsTier.Tier1; } [Token(Token = "0x60002DA")] [Address(RVA = "0xE78580", Offset = "0xE77580", VA = "0x180E78580")] set { } } // Token: 0x060002DB RID: 731 RVA: 0x00003978 File Offset: 0x00001B78 [Token(Token = "0x60002DB")] [Address(RVA = "0xE76FF0", Offset = "0xE75FF0", VA = "0x180E76FF0")] [NativeMethod] [StaticAccessor("GetPlayerSettings()", StaticAccessorType.Dot)] internal static bool GetPreserveFramebufferAlpha() { return default(bool); } // Token: 0x170000B2 RID: 178 // (get) Token: 0x060002DC RID: 732 RVA: 0x00003990 File Offset: 0x00001B90 [Token(Token = "0x170000B2")] public static bool preserveFramebufferAlpha { [Token(Token = "0x60002DC")] [Address(RVA = "0xE78510", Offset = "0xE77510", VA = "0x180E78510")] get { return default(bool); } } // Token: 0x060002DD RID: 733 RVA: 0x000039A8 File Offset: 0x00001BA8 [Token(Token = "0x60002DD")] [Address(RVA = "0xE76E90", Offset = "0xE75E90", VA = "0x180E76E90")] [FreeFunction] private static RenderBuffer GetActiveColorBuffer() { return default(RenderBuffer); } // Token: 0x060002DE RID: 734 RVA: 0x000039C0 File Offset: 0x00001BC0 [Token(Token = "0x60002DE")] [Address(RVA = "0xE76F60", Offset = "0xE75F60", VA = "0x180E76F60")] [FreeFunction] private static RenderBuffer GetActiveDepthBuffer() { return default(RenderBuffer); } // Token: 0x060002DF RID: 735 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002DF")] [Address(RVA = "0xE77610", Offset = "0xE76610", VA = "0x180E77610")] [FreeFunction] private static void Internal_SetNullRT() { } // Token: 0x060002E0 RID: 736 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E0")] [Address(RVA = "0xE776B0", Offset = "0xE766B0", VA = "0x180E776B0")] [NativeMethod] private static void Internal_SetRTSimple(RenderBuffer color, RenderBuffer depth, int mip, CubemapFace face, int depthSlice) { } // Token: 0x060002E1 RID: 737 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E1")] [Address(RVA = "0xE77560", Offset = "0xE76560", VA = "0x180E77560")] [NativeMethod] private static void Internal_SetMRTSimple([NotNull] RenderBuffer[] color, RenderBuffer depth, int mip, CubemapFace face, int depthSlice) { } // Token: 0x060002E2 RID: 738 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E2")] [Address(RVA = "0xE77760", Offset = "0xE76760", VA = "0x180E77760")] [NativeMethod] private static void Internal_SetRandomWriteTargetRT(int index, RenderTexture uav) { } // Token: 0x060002E3 RID: 739 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E3")] [Address(RVA = "0xE752C0", Offset = "0xE742C0", VA = "0x180E752C0")] [StaticAccessor("GetGfxDevice()", StaticAccessorType.Dot)] public static void ClearRandomWriteTargets() { } // Token: 0x060002E4 RID: 740 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E4")] [Address(RVA = "0xE75360", Offset = "0xE74360", VA = "0x180E75360")] [FreeFunction] private static void CopyTexture_Slice(Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip) { } // Token: 0x060002E5 RID: 741 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E5")] [Address(RVA = "0xE752F0", Offset = "0xE742F0", VA = "0x180E752F0")] [FreeFunction] private static void CopyTexture_Region(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY) { } // Token: 0x060002E6 RID: 742 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E6")] [Address(RVA = "0xE77170", Offset = "0xE76170", VA = "0x180E77170")] [FreeFunction] private static void Internal_DrawMeshNow1(Mesh mesh, int subsetIndex, Vector3 position, Quaternion rotation) { } // Token: 0x060002E7 RID: 743 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E7")] [Address(RVA = "0xE77260", Offset = "0xE76260", VA = "0x180E77260")] [FreeFunction] private static void Internal_DrawMeshNow2(Mesh mesh, int subsetIndex, Matrix4x4 matrix) { } // Token: 0x060002E8 RID: 744 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E8")] [Address(RVA = "0xE77480", Offset = "0xE76480", VA = "0x180E77480")] [VisibleToOtherModules] [FreeFunction] internal static void Internal_DrawTexture(ref Internal_DrawTextureArguments args) { } // Token: 0x060002E9 RID: 745 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002E9")] [Address(RVA = "0xE77370", Offset = "0xE76370", VA = "0x180E77370")] [FreeFunction] private static void Internal_DrawMesh(Mesh mesh, int submeshIndex, Matrix4x4 matrix, Material material, int layer, Camera camera, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) { } // Token: 0x060002EA RID: 746 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EA")] [Address(RVA = "0xE77090", Offset = "0xE76090", VA = "0x180E77090")] [FreeFunction] private static void Internal_DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, int layer, Camera camera, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) { } // Token: 0x060002EB RID: 747 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EB")] [Address(RVA = "0xE77020", Offset = "0xE76020", VA = "0x180E77020")] [FreeFunction] private static void Internal_BlitMaterial5(Texture source, RenderTexture dest, [NotNull] Material mat, int pass, bool setRT) { } // Token: 0x060002EC RID: 748 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EC")] [Address(RVA = "0xE75070", Offset = "0xE74070", VA = "0x180E75070")] [FreeFunction] private static void Blit2(Texture source, RenderTexture dest) { } // Token: 0x060002ED RID: 749 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002ED")] [Address(RVA = "0xE77890", Offset = "0xE76890", VA = "0x180E77890")] internal static void SetRenderTargetImpl(RenderBuffer colorBuffer, RenderBuffer depthBuffer, int mipLevel, CubemapFace face, int depthSlice) { } // Token: 0x060002EE RID: 750 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EE")] [Address(RVA = "0xE77A80", Offset = "0xE76A80", VA = "0x180E77A80")] internal static void SetRenderTargetImpl(RenderTexture rt, int mipLevel, CubemapFace face, int depthSlice) { } // Token: 0x060002EF RID: 751 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002EF")] [Address(RVA = "0xE77990", Offset = "0xE76990", VA = "0x180E77990")] internal static void SetRenderTargetImpl(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer, int mipLevel, CubemapFace face, int depthSlice) { } // Token: 0x060002F0 RID: 752 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F0")] [Address(RVA = "0xE77E60", Offset = "0xE76E60", VA = "0x180E77E60")] public static void SetRenderTarget(RenderTexture rt, [DefaultValue("0")] int mipLevel, [DefaultValue("CubemapFace.Unknown")] CubemapFace face, [DefaultValue("0")] int depthSlice) { } // Token: 0x060002F1 RID: 753 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F1")] [Address(RVA = "0xE77FF0", Offset = "0xE76FF0", VA = "0x180E77FF0")] public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer, [DefaultValue("0")] int mipLevel, [DefaultValue("CubemapFace.Unknown")] CubemapFace face, [DefaultValue("0")] int depthSlice) { } // Token: 0x060002F2 RID: 754 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F2")] [Address(RVA = "0xE77D40", Offset = "0xE76D40", VA = "0x180E77D40")] public static void SetRenderTarget(RenderBuffer[] colorBuffers, RenderBuffer depthBuffer) { } // Token: 0x170000B3 RID: 179 // (get) Token: 0x060002F3 RID: 755 RVA: 0x000039D8 File Offset: 0x00001BD8 [Token(Token = "0x170000B3")] public static RenderBuffer activeColorBuffer { [Token(Token = "0x60002F3")] [Address(RVA = "0xE78340", Offset = "0xE77340", VA = "0x180E78340")] get { return default(RenderBuffer); } } // Token: 0x170000B4 RID: 180 // (get) Token: 0x060002F4 RID: 756 RVA: 0x000039F0 File Offset: 0x00001BF0 [Token(Token = "0x170000B4")] public static RenderBuffer activeDepthBuffer { [Token(Token = "0x60002F4")] [Address(RVA = "0xE78410", Offset = "0xE77410", VA = "0x180E78410")] get { return default(RenderBuffer); } } // Token: 0x060002F5 RID: 757 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F5")] [Address(RVA = "0xE777A0", Offset = "0xE767A0", VA = "0x180E777A0")] public static void SetRandomWriteTarget(int index, RenderTexture uav) { } // Token: 0x060002F6 RID: 758 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F6")] [Address(RVA = "0xE753C0", Offset = "0xE743C0", VA = "0x180E753C0")] public static void CopyTexture(Texture src, int srcElement, int srcMip, Texture dst, int dstElement, int dstMip) { } // Token: 0x060002F7 RID: 759 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F7")] [Address(RVA = "0xE75460", Offset = "0xE74460", VA = "0x180E75460")] public static void CopyTexture(Texture src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, Texture dst, int dstElement, int dstMip, int dstX, int dstY) { } // Token: 0x060002F8 RID: 760 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F8")] [Address(RVA = "0xE76400", Offset = "0xE75400", VA = "0x180E76400")] private static void DrawTextureImpl(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat, int pass) { } // Token: 0x060002F9 RID: 761 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002F9")] [Address(RVA = "0xE76560", Offset = "0xE75560", VA = "0x180E76560")] public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass) { } // Token: 0x060002FA RID: 762 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FA")] [Address(RVA = "0xE76BE0", Offset = "0xE75BE0", VA = "0x180E76BE0")] public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass) { } // Token: 0x060002FB RID: 763 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FB")] [Address(RVA = "0xE769A0", Offset = "0xE759A0", VA = "0x180E769A0")] public static void DrawTexture(Rect screenRect, Texture texture, int leftBorder, int rightBorder, int topBorder, int bottomBorder, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass) { } // Token: 0x060002FC RID: 764 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FC")] [Address(RVA = "0xE76DA0", Offset = "0xE75DA0", VA = "0x180E76DA0")] public static void DrawTexture(Rect screenRect, Texture texture, [DefaultValue("null")] Material mat, [DefaultValue("-1")] int pass) { } // Token: 0x060002FD RID: 765 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FD")] [Address(RVA = "0xE75C10", Offset = "0xE74C10", VA = "0x180E75C10")] public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation, int materialIndex) { } // Token: 0x060002FE RID: 766 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FE")] [Address(RVA = "0xE75AB0", Offset = "0xE74AB0", VA = "0x180E75AB0")] public static void DrawMeshNow(Mesh mesh, Matrix4x4 matrix, int materialIndex) { } // Token: 0x060002FF RID: 767 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60002FF")] [Address(RVA = "0xE75D70", Offset = "0xE74D70", VA = "0x180E75D70")] public static void DrawMeshNow(Mesh mesh, Vector3 position, Quaternion rotation) { } // Token: 0x06000300 RID: 768 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000300")] [Address(RVA = "0xE75F00", Offset = "0xE74F00", VA = "0x180E75F00")] public static void DrawMeshNow(Mesh mesh, Matrix4x4 matrix) { } // Token: 0x06000301 RID: 769 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000301")] [Address(RVA = "0xE76210", Offset = "0xE75210", VA = "0x180E76210")] public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int layer, Camera camera, int submeshIndex, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, [DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume) { } // Token: 0x06000302 RID: 770 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000302")] [Address(RVA = "0xE755C0", Offset = "0xE745C0", VA = "0x180E755C0")] public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, [DefaultValue("matrices.Length")] int count, [DefaultValue("null")] MaterialPropertyBlock properties, [DefaultValue("ShadowCastingMode.On")] ShadowCastingMode castShadows, [DefaultValue("true")] bool receiveShadows, [DefaultValue("0")] int layer, [DefaultValue("null")] Camera camera, [DefaultValue("LightProbeUsage.BlendProbes")] LightProbeUsage lightProbeUsage, [DefaultValue("null")] LightProbeProxyVolume lightProbeProxyVolume) { } // Token: 0x06000303 RID: 771 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000303")] [Address(RVA = "0xE75160", Offset = "0xE74160", VA = "0x180E75160")] public static void Blit(Texture source, RenderTexture dest) { } // Token: 0x06000304 RID: 772 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000304")] [Address(RVA = "0xE750C0", Offset = "0xE740C0", VA = "0x180E750C0")] public static void Blit(Texture source, RenderTexture dest, Material mat, [DefaultValue("-1")] int pass) { } // Token: 0x06000305 RID: 773 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000305")] [Address(RVA = "0xE751E0", Offset = "0xE741E0", VA = "0x180E751E0")] public static void Blit(Texture source, RenderTexture dest, Material mat) { } // Token: 0x06000306 RID: 774 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000306")] [Address(RVA = "0xE76090", Offset = "0xE75090", VA = "0x180E76090")] [ExcludeFromDocs] public static void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int layer) { } // Token: 0x06000307 RID: 775 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000307")] [Address(RVA = "0xE75500", Offset = "0xE74500", VA = "0x180E75500")] [ExcludeFromDocs] public static void DrawMeshInstanced(Mesh mesh, int submeshIndex, Material material, Matrix4x4[] matrices, int count, MaterialPropertyBlock properties) { } // Token: 0x06000308 RID: 776 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000308")] [Address(RVA = "0xE767D0", Offset = "0xE757D0", VA = "0x180E767D0")] [ExcludeFromDocs] public static void DrawTexture(Rect screenRect, Texture texture, Rect sourceRect, int leftBorder, int rightBorder, int topBorder, int bottomBorder, Color color, Material mat) { } // Token: 0x06000309 RID: 777 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000309")] [Address(RVA = "0xE766F0", Offset = "0xE756F0", VA = "0x180E766F0")] [ExcludeFromDocs] public static void DrawTexture(Rect screenRect, Texture texture, Material mat) { } // Token: 0x0600030A RID: 778 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030A")] [Address(RVA = "0xE78130", Offset = "0xE77130", VA = "0x180E78130")] [ExcludeFromDocs] public static void SetRenderTarget(RenderTexture rt) { } // Token: 0x0600030B RID: 779 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030B")] [Address(RVA = "0xE77BE0", Offset = "0xE76BE0", VA = "0x180E77BE0")] [ExcludeFromDocs] public static void SetRenderTarget(RenderBuffer colorBuffer, RenderBuffer depthBuffer) { } // Token: 0x0600030D RID: 781 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030D")] [Address(RVA = "0xE76E50", Offset = "0xE75E50", VA = "0x180E76E50")] private static void GetActiveColorBuffer_Injected(out RenderBuffer ret) { } // Token: 0x0600030E RID: 782 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030E")] [Address(RVA = "0xE76F20", Offset = "0xE75F20", VA = "0x180E76F20")] private static void GetActiveDepthBuffer_Injected(out RenderBuffer ret) { } // Token: 0x0600030F RID: 783 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600030F")] [Address(RVA = "0xE77640", Offset = "0xE76640", VA = "0x180E77640")] private static void Internal_SetRTSimple_Injected(ref RenderBuffer color, ref RenderBuffer depth, int mip, CubemapFace face, int depthSlice) { } // Token: 0x06000310 RID: 784 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000310")] [Address(RVA = "0xE774F0", Offset = "0xE764F0", VA = "0x180E774F0")] private static void Internal_SetMRTSimple_Injected(RenderBuffer[] color, ref RenderBuffer depth, int mip, CubemapFace face, int depthSlice) { } // Token: 0x06000311 RID: 785 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000311")] [Address(RVA = "0xE77110", Offset = "0xE76110", VA = "0x180E77110")] private static void Internal_DrawMeshNow1_Injected(Mesh mesh, int subsetIndex, ref Vector3 position, ref Quaternion rotation) { } // Token: 0x06000312 RID: 786 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000312")] [Address(RVA = "0xE77210", Offset = "0xE76210", VA = "0x180E77210")] private static void Internal_DrawMeshNow2_Injected(Mesh mesh, int subsetIndex, ref Matrix4x4 matrix) { } // Token: 0x06000313 RID: 787 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000313")] [Address(RVA = "0xE772F0", Offset = "0xE762F0", VA = "0x180E772F0")] private static void Internal_DrawMesh_Injected(Mesh mesh, int submeshIndex, ref Matrix4x4 matrix, Material material, int layer, Camera camera, MaterialPropertyBlock properties, ShadowCastingMode castShadows, bool receiveShadows, Transform probeAnchor, LightProbeUsage lightProbeUsage, LightProbeProxyVolume lightProbeProxyVolume) { } // Token: 0x04000131 RID: 305 [Token(Token = "0x4000131")] internal static readonly int kMaxDrawMeshInstanceCount; } }