using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E6 RID: 230 [Token(Token = "0x20000E6")] [AttributeUsage(AttributeTargets.Field)] public class HeaderAttribute : PropertyAttribute { // Token: 0x060009C9 RID: 2505 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009C9")] [Address(RVA = "0xE78FA0", Offset = "0xE77FA0", VA = "0x180E78FA0")] public HeaderAttribute(string header) { } // Token: 0x04000436 RID: 1078 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000436")] public readonly string header; } }