using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000CA RID: 202 [Token(Token = "0x20000CA")] public interface ILogHandler { // Token: 0x06000806 RID: 2054 [Token(Token = "0x6000806")] [Address(Slot = "0")] void LogFormat(LogType logType, Object context, string format, params object[] args); // Token: 0x06000807 RID: 2055 [Token(Token = "0x6000807")] [Address(Slot = "1")] void LogException(Exception exception, Object context); } }