using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000DD RID: 221 [Token(Token = "0x20000DD")] internal interface IPlayerEditorConnectionNative { // Token: 0x06000999 RID: 2457 [Token(Token = "0x6000999")] [Address(Slot = "0")] void Initialize(); // Token: 0x0600099A RID: 2458 [Token(Token = "0x600099A")] [Address(Slot = "1")] void DisconnectAll(); // Token: 0x0600099B RID: 2459 [Token(Token = "0x600099B")] [Address(Slot = "2")] void SendMessage(Guid messageId, byte[] data, int playerId); // Token: 0x0600099C RID: 2460 [Token(Token = "0x600099C")] [Address(Slot = "3")] bool TrySendMessage(Guid messageId, byte[] data, int playerId); // Token: 0x0600099D RID: 2461 [Token(Token = "0x600099D")] [Address(Slot = "4")] void Poll(); // Token: 0x0600099E RID: 2462 [Token(Token = "0x600099E")] [Address(Slot = "5")] void RegisterInternal(Guid messageId); // Token: 0x0600099F RID: 2463 [Token(Token = "0x600099F")] [Address(Slot = "6")] void UnregisterInternal(Guid messageId); // Token: 0x060009A0 RID: 2464 [Token(Token = "0x60009A0")] [Address(Slot = "7")] bool IsConnected(); } }