using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000128 RID: 296 [Token(Token = "0x2000128")] [RequiredByNativeCode] public interface ISerializationCallbackReceiver { // Token: 0x06000B2B RID: 2859 [Token(Token = "0x6000B2B")] [Address(Slot = "0")] [RequiredByNativeCode] void OnBeforeSerialize(); // Token: 0x06000B2C RID: 2860 [Token(Token = "0x6000B2C")] [Address(Slot = "1")] [RequiredByNativeCode] void OnAfterDeserialize(); } }