using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000080 RID: 128 [Token(Token = "0x2000080")] [UsedByNativeCode] [AttributeUsage(AttributeTargets.Method)] public sealed class ImageEffectUsesCommandBuffer : Attribute { // Token: 0x0600034A RID: 842 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x600034A")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public ImageEffectUsesCommandBuffer() { } } }