using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E3 RID: 227 [Token(Token = "0x20000E3")] [AttributeUsage(AttributeTargets.Field)] public class InspectorNameAttribute : PropertyAttribute { // Token: 0x060009C5 RID: 2501 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009C5")] [Address(RVA = "0xE78FA0", Offset = "0xE77FA0", VA = "0x180E78FA0")] public InspectorNameAttribute(string displayName) { } // Token: 0x04000433 RID: 1075 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000433")] public readonly string displayName; } }