using System; using Cpp2IlInjected; namespace UnityEngine.Internal { // Token: 0x02000227 RID: 551 [Token(Token = "0x2000227")] [Serializable] public class ExcludeFromDocsAttribute : Attribute { // Token: 0x06000E64 RID: 3684 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E64")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] public ExcludeFromDocsAttribute() { } } }