using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x020000B2 RID: 178 [Token(Token = "0x20000B2")] [UsedByNativeCode] public struct LOD { // Token: 0x0400024D RID: 589 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400024D")] public float screenRelativeTransitionHeight; // Token: 0x0400024E RID: 590 [FieldOffset(Offset = "0x4")] [Token(Token = "0x400024E")] public float fadeTransitionWidth; // Token: 0x0400024F RID: 591 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400024F")] public Renderer[] renderers; } }