using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000B1 RID: 177 [Token(Token = "0x20000B1")] public enum LODFadeMode { // Token: 0x0400024A RID: 586 [Token(Token = "0x400024A")] None, // Token: 0x0400024B RID: 587 [Token(Token = "0x400024B")] CrossFade, // Token: 0x0400024C RID: 588 [Token(Token = "0x400024C")] SpeedTree } }