using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Rendering; namespace UnityEngine { // Token: 0x0200007B RID: 123 [Token(Token = "0x200007B")] [NativeAsStruct] [NativeHeader("Runtime/Export/Graphics/Graphics.bindings.h")] [StructLayout(0)] public sealed class LightProbes : Object { // Token: 0x06000330 RID: 816 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000330")] [Address(RVA = "0xE797F0", Offset = "0xE787F0", VA = "0x180E797F0")] private LightProbes() { } // Token: 0x06000331 RID: 817 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000331")] [Address(RVA = "0xE79790", Offset = "0xE78790", VA = "0x180E79790")] [FreeFunction] public static void GetInterpolatedProbe(Vector3 position, Renderer renderer, out SphericalHarmonicsL2 probe) { } // Token: 0x170000B9 RID: 185 // (get) Token: 0x06000332 RID: 818 RVA: 0x00003A68 File Offset: 0x00001C68 [Token(Token = "0x170000B9")] public int count { [Token(Token = "0x6000332")] [Address(RVA = "0xE79850", Offset = "0xE78850", VA = "0x180E79850")] [FreeFunction] [NativeName("GetLightProbeCount")] get { return 0; } } // Token: 0x06000333 RID: 819 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000333")] [Address(RVA = "0xE79730", Offset = "0xE78730", VA = "0x180E79730")] private static void GetInterpolatedProbe_Injected(ref Vector3 position, Renderer renderer, out SphericalHarmonicsL2 probe) { } } }