using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000096 RID: 150 [Token(Token = "0x2000096")] public enum LightShadows { // Token: 0x04000179 RID: 377 [Token(Token = "0x4000179")] None, // Token: 0x0400017A RID: 378 [Token(Token = "0x400017A")] Hard, // Token: 0x0400017B RID: 379 [Token(Token = "0x400017B")] Soft } }