using System; using System.IO; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200010A RID: 266 [Token(Token = "0x200010A")] internal static class ManagedStreamHelpers { // Token: 0x06000A99 RID: 2713 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A99")] [Address(RVA = "0xE7B130", Offset = "0xE7A130", VA = "0x180E7B130")] internal static void ValidateLoadFromStream(Stream stream) { } // Token: 0x06000A9A RID: 2714 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A9A")] [Address(RVA = "0xE7AF60", Offset = "0xE79F60", VA = "0x180E7AF60")] [RequiredByNativeCode] internal static void ManagedStreamRead(byte[] buffer, int offset, int count, Stream stream, IntPtr returnValueAddress) { } // Token: 0x06000A9B RID: 2715 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A9B")] [Address(RVA = "0xE7B050", Offset = "0xE7A050", VA = "0x180E7B050")] [RequiredByNativeCode] internal static void ManagedStreamSeek(long offset, uint origin, Stream stream, IntPtr returnValueAddress) { } // Token: 0x06000A9C RID: 2716 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000A9C")] [Address(RVA = "0xE7AEA0", Offset = "0xE79EA0", VA = "0x180E7AEA0")] [RequiredByNativeCode] internal static void ManagedStreamLength(Stream stream, IntPtr returnValueAddress) { } } }