using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200009C RID: 156 [Token(Token = "0x200009C")] public enum MeshTopology { // Token: 0x04000194 RID: 404 [Token(Token = "0x4000194")] Triangles, // Token: 0x04000195 RID: 405 [Token(Token = "0x4000195")] Quads = 2, // Token: 0x04000196 RID: 406 [Token(Token = "0x4000196")] Lines, // Token: 0x04000197 RID: 407 [Token(Token = "0x4000197")] LineStrip, // Token: 0x04000198 RID: 408 [Token(Token = "0x4000198")] Points } }