using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000099 RID: 153 [Token(Token = "0x2000099")] public enum MixedLightingMode { // Token: 0x04000185 RID: 389 [Token(Token = "0x4000185")] IndirectOnly, // Token: 0x04000186 RID: 390 [Token(Token = "0x4000186")] Shadowmask = 2, // Token: 0x04000187 RID: 391 [Token(Token = "0x4000187")] Subtractive = 1 } }