using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E8 RID: 232 [Token(Token = "0x20000E8")] [AttributeUsage(AttributeTargets.Field)] public sealed class MultilineAttribute : PropertyAttribute { // Token: 0x060009CB RID: 2507 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009CB")] [Address(RVA = "0x2EE90E0", Offset = "0x2EE80E0", VA = "0x182EE90E0")] public MultilineAttribute() { } // Token: 0x04000439 RID: 1081 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000439")] public readonly int lines; } }