using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x0200004F RID: 79 [Token(Token = "0x200004F")] public enum NetworkReachability { // Token: 0x040000D3 RID: 211 [Token(Token = "0x40000D3")] NotReachable, // Token: 0x040000D4 RID: 212 [Token(Token = "0x40000D4")] ReachableViaCarrierDataNetwork, // Token: 0x040000D5 RID: 213 [Token(Token = "0x40000D5")] ReachableViaLocalAreaNetwork } }