using System; using Cpp2IlInjected; namespace UnityEngine.Networking.PlayerConnection { // Token: 0x0200021A RID: 538 [Token(Token = "0x200021A")] [Serializable] public class MessageEventArgs { // Token: 0x06000E37 RID: 3639 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E37")] [Address(RVA = "0x412370", Offset = "0x411370", VA = "0x180412370")] public MessageEventArgs() { } // Token: 0x04000593 RID: 1427 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000593")] public int playerId; // Token: 0x04000594 RID: 1428 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000594")] public byte[] data; } }