using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x02000088 RID: 136 [Token(Token = "0x2000088")] [NativeHeader("Runtime/Camera/OcclusionPortal.h")] public sealed class OcclusionPortal : Component { // Token: 0x1700010C RID: 268 // (set) Token: 0x06000525 RID: 1317 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x1700010C")] [NativeProperty] public bool open { [Token(Token = "0x6000525")] [Address(RVA = "0x2EEA9F0", Offset = "0x2EE99F0", VA = "0x182EEA9F0")] set { } } } }