using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x02000067 RID: 103 [Token(Token = "0x2000067")] [UsedByNativeCode] public struct Plane { // Token: 0x06000232 RID: 562 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000232")] [Address(RVA = "0x2EEBB20", Offset = "0x2EEAB20", VA = "0x182EEBB20")] public Plane(Vector3 inNormal, Vector3 inPoint) { } // Token: 0x06000233 RID: 563 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000233")] [Address(RVA = "0x2EEB9A0", Offset = "0x2EEA9A0", VA = "0x182EEB9A0")] public Plane(Vector3 a, Vector3 b, Vector3 c) { } // Token: 0x06000234 RID: 564 RVA: 0x000032D0 File Offset: 0x000014D0 [Token(Token = "0x6000234")] [Address(RVA = "0x2EEB450", Offset = "0x2EEA450", VA = "0x182EEB450")] public Vector3 ClosestPointOnPlane(Vector3 point) { return default(Vector3); } // Token: 0x06000235 RID: 565 RVA: 0x000032E8 File Offset: 0x000014E8 [Token(Token = "0x6000235")] [Address(RVA = "0x2EEB580", Offset = "0x2EEA580", VA = "0x182EEB580")] public float GetDistanceToPoint(Vector3 point) { return 0f; } // Token: 0x06000236 RID: 566 RVA: 0x00003300 File Offset: 0x00001500 [Token(Token = "0x6000236")] [Address(RVA = "0x2EEB630", Offset = "0x2EEA630", VA = "0x182EEB630")] public bool Raycast(Ray ray, out float enter) { return default(bool); } // Token: 0x06000237 RID: 567 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x6000237")] [Address(RVA = "0x2EEB790", Offset = "0x2EEA790", VA = "0x182EEB790", Slot = "3")] public override string ToString() { return null; } // Token: 0x04000108 RID: 264 [Token(Token = "0x4000108")] internal const int size = 16; // Token: 0x04000109 RID: 265 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000109")] private Vector3 m_Normal; // Token: 0x0400010A RID: 266 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400010A")] private float m_Distance; } }