using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Playables { // Token: 0x0200028D RID: 653 [Token(Token = "0x200028D")] public interface IPlayableBehaviour { // Token: 0x06001053 RID: 4179 [Token(Token = "0x6001053")] [Address(Slot = "0")] [RequiredByNativeCode] void OnGraphStart(Playable playable); // Token: 0x06001054 RID: 4180 [Token(Token = "0x6001054")] [Address(Slot = "1")] [RequiredByNativeCode] void OnGraphStop(Playable playable); // Token: 0x06001055 RID: 4181 [Token(Token = "0x6001055")] [Address(Slot = "2")] [RequiredByNativeCode] void OnPlayableCreate(Playable playable); // Token: 0x06001056 RID: 4182 [Token(Token = "0x6001056")] [Address(Slot = "3")] [RequiredByNativeCode] void OnPlayableDestroy(Playable playable); // Token: 0x06001057 RID: 4183 [Token(Token = "0x6001057")] [Address(Slot = "4")] [RequiredByNativeCode] void OnBehaviourPlay(Playable playable, FrameData info); // Token: 0x06001058 RID: 4184 [Token(Token = "0x6001058")] [Address(Slot = "5")] [RequiredByNativeCode] void OnBehaviourPause(Playable playable, FrameData info); // Token: 0x06001059 RID: 4185 [Token(Token = "0x6001059")] [Address(Slot = "6")] [RequiredByNativeCode] void PrepareFrame(Playable playable, FrameData info); // Token: 0x0600105A RID: 4186 [Token(Token = "0x600105A")] [Address(Slot = "7")] [RequiredByNativeCode] void ProcessFrame(Playable playable, FrameData info, object playerData); } }