using System; using System.Collections.Generic; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine.Playables { // Token: 0x0200028F RID: 655 [Token(Token = "0x200028F")] [RequiredByNativeCode] [AssetFileNameExtension("playable", new string[] { })] [Serializable] public abstract class PlayableAsset : ScriptableObject { // Token: 0x06001060 RID: 4192 [Token(Token = "0x6001060")] [Address(Slot = "4")] public abstract Playable CreatePlayable(PlayableGraph graph, GameObject owner); // Token: 0x1700032D RID: 813 // (get) Token: 0x06001061 RID: 4193 RVA: 0x0000A698 File Offset: 0x00008898 [Token(Token = "0x1700032D")] public virtual double duration { [Token(Token = "0x6001061")] [Address(RVA = "0x2EEBDA0", Offset = "0x2EEADA0", VA = "0x182EEBDA0", Slot = "5")] get { return 0.0; } } // Token: 0x1700032E RID: 814 // (get) Token: 0x06001062 RID: 4194 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x1700032E")] public virtual IEnumerable outputs { [Token(Token = "0x6001062")] [Address(RVA = "0x2EEBE00", Offset = "0x2EEAE00", VA = "0x182EEBE00", Slot = "6")] get { return null; } } // Token: 0x06001063 RID: 4195 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001063")] [Address(RVA = "0x2EEBBF0", Offset = "0x2EEABF0", VA = "0x182EEBBF0")] [RequiredByNativeCode] internal static void Internal_CreatePlayable(PlayableAsset asset, PlayableGraph graph, GameObject go, IntPtr ptr) { } // Token: 0x06001064 RID: 4196 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001064")] [Address(RVA = "0x2EEBD70", Offset = "0x2EEAD70", VA = "0x182EEBD70")] [RequiredByNativeCode] internal static void Internal_GetPlayableAssetDuration(PlayableAsset asset, IntPtr ptrToDouble) { } // Token: 0x06001065 RID: 4197 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6001065")] [Address(RVA = "0x5B1810", Offset = "0x5B0810", VA = "0x1805B1810")] protected PlayableAsset() { } } }