using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Scripting; namespace UnityEngine.Playables { // Token: 0x02000296 RID: 662 [Token(Token = "0x2000296")] [UsedByNativeCode] [NativeHeader("Runtime/Director/Core/HPlayable.h")] [NativeHeader("Runtime/Director/Core/HPlayableOutput.h")] [NativeHeader("Runtime/Export/Director/PlayableOutputHandle.bindings.h")] public struct PlayableOutputHandle : IEquatable { // Token: 0x17000330 RID: 816 // (get) Token: 0x06001085 RID: 4229 RVA: 0x0000A7B8 File Offset: 0x000089B8 [Token(Token = "0x17000330")] public static PlayableOutputHandle Null { [Token(Token = "0x6001085")] [Address(RVA = "0x2EEC570", Offset = "0x2EEB570", VA = "0x182EEC570")] get { return default(PlayableOutputHandle); } } // Token: 0x06001086 RID: 4230 RVA: 0x0000A7D0 File Offset: 0x000089D0 [Token(Token = "0x6001086")] [Address(RVA = "0x2EEC0C0", Offset = "0x2EEB0C0", VA = "0x182EEC0C0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x06001087 RID: 4231 RVA: 0x0000A7E8 File Offset: 0x000089E8 [Token(Token = "0x6001087")] [Address(RVA = "0x2EEC5E0", Offset = "0x2EEB5E0", VA = "0x182EEC5E0")] public static bool operator ==(PlayableOutputHandle lhs, PlayableOutputHandle rhs) { return default(bool); } // Token: 0x06001088 RID: 4232 RVA: 0x0000A800 File Offset: 0x00008A00 [Token(Token = "0x6001088")] [Address(RVA = "0x2EEC440", Offset = "0x2EEB440", VA = "0x182EEC440", Slot = "0")] public override bool Equals(object p) { return default(bool); } // Token: 0x06001089 RID: 4233 RVA: 0x0000A818 File Offset: 0x00008A18 [Token(Token = "0x6001089")] [Address(RVA = "0x2EEC3A0", Offset = "0x2EEB3A0", VA = "0x182EEC3A0", Slot = "4")] public bool Equals(PlayableOutputHandle other) { return default(bool); } // Token: 0x0600108A RID: 4234 RVA: 0x0000A830 File Offset: 0x00008A30 [Token(Token = "0x600108A")] [Address(RVA = "0x2EEBED0", Offset = "0x2EEAED0", VA = "0x182EEBED0")] internal static bool CompareVersion(PlayableOutputHandle lhs, PlayableOutputHandle rhs) { return default(bool); } // Token: 0x0400086B RID: 2155 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400086B")] internal IntPtr m_Handle; // Token: 0x0400086C RID: 2156 [FieldOffset(Offset = "0x8")] [Token(Token = "0x400086C")] internal uint m_Version; // Token: 0x0400086D RID: 2157 [Token(Token = "0x400086D")] private static readonly PlayableOutputHandle m_Null; } }