using System; using Cpp2IlInjected; using UnityEngine.Scripting; using UnityEngine.Scripting.APIUpdating; namespace UnityEngine.PlayerLoop { // Token: 0x020001DD RID: 477 [Token(Token = "0x20001DD")] [RequiredByNativeCode] [MovedFrom("UnityEngine.Experimental.PlayerLoop")] public struct Update { // Token: 0x020001DE RID: 478 [Token(Token = "0x20001DE")] [RequiredByNativeCode] public struct ScriptRunBehaviourUpdate { } // Token: 0x020001DF RID: 479 [Token(Token = "0x20001DF")] [RequiredByNativeCode] public struct DirectorUpdate { } // Token: 0x020001E0 RID: 480 [Token(Token = "0x20001E0")] [RequiredByNativeCode] public struct ScriptRunDelayedDynamicFrameRate { } // Token: 0x020001E1 RID: 481 [Token(Token = "0x20001E1")] [RequiredByNativeCode] public struct ScriptRunDelayedTasks { } } }