using System; using Cpp2IlInjected; using UnityEngine.Scripting; namespace UnityEngine { // Token: 0x0200012E RID: 302 [Token(Token = "0x200012E")] internal class PreloadData : Object { // Token: 0x06000B44 RID: 2884 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000B44")] [Address(RVA = "0x4242D0", Offset = "0x4232D0", VA = "0x1804242D0")] [RequiredByNativeCode] internal void PreloadDataDontStripMe() { } } }