using System; using System.Runtime.CompilerServices; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E1 RID: 225 [Token(Token = "0x20000E1")] [AttributeUsage(AttributeTargets.Field)] public abstract class PropertyAttribute : Attribute { // Token: 0x170001F6 RID: 502 // (set) Token: 0x060009C2 RID: 2498 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170001F6")] public int order { [Token(Token = "0x60009C2")] [Address(RVA = "0x470D10", Offset = "0x46FD10", VA = "0x180470D10")] [CompilerGenerated] set { } } // Token: 0x060009C3 RID: 2499 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009C3")] [Address(RVA = "0x42BA20", Offset = "0x42AA20", VA = "0x18042BA20")] protected PropertyAttribute() { } } }