using System; using Cpp2IlInjected; using UnityEngine.Bindings; namespace UnityEngine { // Token: 0x020000EB RID: 235 [Token(Token = "0x20000EB")] [NativeHeader("Runtime/Utilities/PropertyName.h")] internal class PropertyNameUtils { // Token: 0x060009D0 RID: 2512 RVA: 0x000076E0 File Offset: 0x000058E0 [Token(Token = "0x60009D0")] [Address(RVA = "0x2EEFE20", Offset = "0x2EEEE20", VA = "0x182EEFE20")] [FreeFunction] public static PropertyName PropertyNameFromString([Unmarshalled] string name) { return default(PropertyName); } // Token: 0x060009D1 RID: 2513 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009D1")] [Address(RVA = "0x2EEFDD0", Offset = "0x2EEEDD0", VA = "0x182EEFDD0")] private static void PropertyNameFromString_Injected(string name, out PropertyName ret) { } } }