using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000E7 RID: 231 [Token(Token = "0x20000E7")] [AttributeUsage(AttributeTargets.Field)] public sealed class RangeAttribute : PropertyAttribute { // Token: 0x060009CA RID: 2506 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x60009CA")] [Address(RVA = "0x2EF3320", Offset = "0x2EF2320", VA = "0x182EF3320")] public RangeAttribute(float min, float max) { } // Token: 0x04000437 RID: 1079 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000437")] public readonly float min; // Token: 0x04000438 RID: 1080 [FieldOffset(Offset = "0x1C")] [Token(Token = "0x4000438")] public readonly float max; } }