using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x02000068 RID: 104 [Token(Token = "0x2000068")] public struct Ray { // Token: 0x06000238 RID: 568 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000238")] [Address(RVA = "0x2EF35C0", Offset = "0x2EF25C0", VA = "0x182EF35C0")] public Ray(Vector3 origin, Vector3 direction) { } // Token: 0x1700007F RID: 127 // (get) Token: 0x06000239 RID: 569 RVA: 0x00003318 File Offset: 0x00001518 [Token(Token = "0x1700007F")] public Vector3 origin { [Token(Token = "0x6000239")] [Address(RVA = "0x11B2160", Offset = "0x11B1160", VA = "0x1811B2160")] get { return default(Vector3); } } // Token: 0x17000080 RID: 128 // (get) Token: 0x0600023A RID: 570 RVA: 0x00003330 File Offset: 0x00001530 [Token(Token = "0x17000080")] public Vector3 direction { [Token(Token = "0x600023A")] [Address(RVA = "0x11B2140", Offset = "0x11B1140", VA = "0x1811B2140")] get { return default(Vector3); } } // Token: 0x0600023B RID: 571 RVA: 0x00003348 File Offset: 0x00001548 [Token(Token = "0x600023B")] [Address(RVA = "0x2EF3370", Offset = "0x2EF2370", VA = "0x182EF3370")] public Vector3 GetPoint(float distance) { return default(Vector3); } // Token: 0x0600023C RID: 572 RVA: 0x00002052 File Offset: 0x00000252 [Token(Token = "0x600023C")] [Address(RVA = "0x2EF3470", Offset = "0x2EF2470", VA = "0x182EF3470", Slot = "3")] public override string ToString() { return null; } // Token: 0x0400010B RID: 267 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400010B")] private Vector3 m_Origin; // Token: 0x0400010C RID: 268 [FieldOffset(Offset = "0xC")] [Token(Token = "0x400010C")] private Vector3 m_Direction; } }