using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000A8 RID: 168 [Token(Token = "0x20000A8")] [Flags] public enum RenderTextureMemoryless { // Token: 0x04000234 RID: 564 [Token(Token = "0x4000234")] None = 0, // Token: 0x04000235 RID: 565 [Token(Token = "0x4000235")] Color = 1, // Token: 0x04000236 RID: 566 [Token(Token = "0x4000236")] Depth = 2, // Token: 0x04000237 RID: 567 [Token(Token = "0x4000237")] MSAA = 4 } }