using System; using Cpp2IlInjected; namespace UnityEngine { // Token: 0x020000A7 RID: 167 [Token(Token = "0x20000A7")] public enum RenderTextureReadWrite { // Token: 0x04000230 RID: 560 [Token(Token = "0x4000230")] Default, // Token: 0x04000231 RID: 561 [Token(Token = "0x4000231")] Linear, // Token: 0x04000232 RID: 562 [Token(Token = "0x4000232")] sRGB } }