using System; using System.Runtime.InteropServices; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Experimental.Rendering; namespace UnityEngine.Rendering { // Token: 0x02000229 RID: 553 [Token(Token = "0x2000229")] [StaticAccessor("AsyncGPUReadbackManager::GetInstance()", StaticAccessorType.Dot)] public static class AsyncGPUReadback { // Token: 0x06000E7C RID: 3708 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E7C")] [Address(RVA = "0x2EE0560", Offset = "0x2EDF560", VA = "0x182EE0560")] internal static void ValidateFormat(Texture src, GraphicsFormat dstformat) { } // Token: 0x06000E7D RID: 3709 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E7D")] [Address(RVA = "0x2EE0510", Offset = "0x2EDF510", VA = "0x182EE0510")] private static void SetUpScriptingRequest(AsyncGPUReadbackRequest request, Action callback) { } // Token: 0x06000E7E RID: 3710 RVA: 0x00009780 File Offset: 0x00007980 [Token(Token = "0x6000E7E")] [Address(RVA = "0x2EE0390", Offset = "0x2EDF390", VA = "0x182EE0390")] public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, TextureFormat dstFormat, [Optional] Action callback) { return default(AsyncGPUReadbackRequest); } // Token: 0x06000E7F RID: 3711 RVA: 0x00009798 File Offset: 0x00007998 [Token(Token = "0x6000E7F")] [Address(RVA = "0x2EE0240", Offset = "0x2EDF240", VA = "0x182EE0240")] public static AsyncGPUReadbackRequest Request(Texture src, int mipIndex, GraphicsFormat dstFormat, [Optional] Action callback) { return default(AsyncGPUReadbackRequest); } // Token: 0x06000E80 RID: 3712 RVA: 0x000097B0 File Offset: 0x000079B0 [Token(Token = "0x6000E80")] [Address(RVA = "0x2EE01C0", Offset = "0x2EDF1C0", VA = "0x182EE01C0")] [NativeMethod] private static AsyncGPUReadbackRequest Request_Internal_Texture_2([NotNull] Texture src, int mipIndex, GraphicsFormat dstFormat) { return default(AsyncGPUReadbackRequest); } // Token: 0x06000E81 RID: 3713 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000E81")] [Address(RVA = "0x2EE0160", Offset = "0x2EDF160", VA = "0x182EE0160")] private static void Request_Internal_Texture_2_Injected(Texture src, int mipIndex, GraphicsFormat dstFormat, out AsyncGPUReadbackRequest ret) { } } }