using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000232 RID: 562 [Token(Token = "0x2000232")] public enum BlendMode { // Token: 0x040005E0 RID: 1504 [Token(Token = "0x40005E0")] Zero, // Token: 0x040005E1 RID: 1505 [Token(Token = "0x40005E1")] One, // Token: 0x040005E2 RID: 1506 [Token(Token = "0x40005E2")] DstColor, // Token: 0x040005E3 RID: 1507 [Token(Token = "0x40005E3")] SrcColor, // Token: 0x040005E4 RID: 1508 [Token(Token = "0x40005E4")] OneMinusDstColor, // Token: 0x040005E5 RID: 1509 [Token(Token = "0x40005E5")] SrcAlpha, // Token: 0x040005E6 RID: 1510 [Token(Token = "0x40005E6")] OneMinusSrcColor, // Token: 0x040005E7 RID: 1511 [Token(Token = "0x40005E7")] DstAlpha, // Token: 0x040005E8 RID: 1512 [Token(Token = "0x40005E8")] OneMinusDstAlpha, // Token: 0x040005E9 RID: 1513 [Token(Token = "0x40005E9")] SrcAlphaSaturate, // Token: 0x040005EA RID: 1514 [Token(Token = "0x40005EA")] OneMinusSrcAlpha } }