using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000259 RID: 601 [Token(Token = "0x2000259")] public struct BlendState : IEquatable { // Token: 0x170002DB RID: 731 // (get) Token: 0x06000F3B RID: 3899 RVA: 0x00009B28 File Offset: 0x00007D28 [Token(Token = "0x170002DB")] public static BlendState defaultValue { [Token(Token = "0x6000F3B")] [Address(RVA = "0x2EE0C60", Offset = "0x2EDFC60", VA = "0x182EE0C60")] get { return default(BlendState); } } // Token: 0x06000F3C RID: 3900 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F3C")] [Address(RVA = "0x2EE0B80", Offset = "0x2EDFB80", VA = "0x182EE0B80")] public BlendState(bool separateMRTBlend = false, bool alphaToMask = false) { } // Token: 0x06000F3D RID: 3901 RVA: 0x00009B40 File Offset: 0x00007D40 [Token(Token = "0x6000F3D")] [Address(RVA = "0x2EE08B0", Offset = "0x2EDF8B0", VA = "0x182EE08B0", Slot = "4")] public bool Equals(BlendState other) { return default(bool); } // Token: 0x06000F3E RID: 3902 RVA: 0x00009B58 File Offset: 0x00007D58 [Token(Token = "0x6000F3E")] [Address(RVA = "0x2EE07F0", Offset = "0x2EDF7F0", VA = "0x182EE07F0", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000F3F RID: 3903 RVA: 0x00009B70 File Offset: 0x00007D70 [Token(Token = "0x6000F3F")] [Address(RVA = "0x2EE0A90", Offset = "0x2EDFA90", VA = "0x182EE0A90", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x04000724 RID: 1828 [FieldOffset(Offset = "0x0")] [Token(Token = "0x4000724")] private RenderTargetBlendState m_BlendState0; // Token: 0x04000725 RID: 1829 [FieldOffset(Offset = "0x8")] [Token(Token = "0x4000725")] private RenderTargetBlendState m_BlendState1; // Token: 0x04000726 RID: 1830 [FieldOffset(Offset = "0x10")] [Token(Token = "0x4000726")] private RenderTargetBlendState m_BlendState2; // Token: 0x04000727 RID: 1831 [FieldOffset(Offset = "0x18")] [Token(Token = "0x4000727")] private RenderTargetBlendState m_BlendState3; // Token: 0x04000728 RID: 1832 [FieldOffset(Offset = "0x20")] [Token(Token = "0x4000728")] private RenderTargetBlendState m_BlendState4; // Token: 0x04000729 RID: 1833 [FieldOffset(Offset = "0x28")] [Token(Token = "0x4000729")] private RenderTargetBlendState m_BlendState5; // Token: 0x0400072A RID: 1834 [FieldOffset(Offset = "0x30")] [Token(Token = "0x400072A")] private RenderTargetBlendState m_BlendState6; // Token: 0x0400072B RID: 1835 [FieldOffset(Offset = "0x38")] [Token(Token = "0x400072B")] private RenderTargetBlendState m_BlendState7; // Token: 0x0400072C RID: 1836 [FieldOffset(Offset = "0x40")] [Token(Token = "0x400072C")] private byte m_SeparateMRTBlendStates; // Token: 0x0400072D RID: 1837 [FieldOffset(Offset = "0x41")] [Token(Token = "0x400072D")] private byte m_AlphaToMask; // Token: 0x0400072E RID: 1838 [FieldOffset(Offset = "0x42")] [Token(Token = "0x400072E")] private short m_Padding; } }