using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000249 RID: 585 [Token(Token = "0x2000249")] public enum BuiltinShaderMode { // Token: 0x040006BA RID: 1722 [Token(Token = "0x40006BA")] Disabled, // Token: 0x040006BB RID: 1723 [Token(Token = "0x40006BB")] UseBuiltin, // Token: 0x040006BC RID: 1724 [Token(Token = "0x40006BC")] UseCustom } }