using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200023A RID: 570 [Token(Token = "0x200023A")] public enum CameraEvent { // Token: 0x04000636 RID: 1590 [Token(Token = "0x4000636")] BeforeDepthTexture, // Token: 0x04000637 RID: 1591 [Token(Token = "0x4000637")] AfterDepthTexture, // Token: 0x04000638 RID: 1592 [Token(Token = "0x4000638")] BeforeDepthNormalsTexture, // Token: 0x04000639 RID: 1593 [Token(Token = "0x4000639")] AfterDepthNormalsTexture, // Token: 0x0400063A RID: 1594 [Token(Token = "0x400063A")] BeforeGBuffer, // Token: 0x0400063B RID: 1595 [Token(Token = "0x400063B")] AfterGBuffer, // Token: 0x0400063C RID: 1596 [Token(Token = "0x400063C")] BeforeLighting, // Token: 0x0400063D RID: 1597 [Token(Token = "0x400063D")] AfterLighting, // Token: 0x0400063E RID: 1598 [Token(Token = "0x400063E")] BeforeFinalPass, // Token: 0x0400063F RID: 1599 [Token(Token = "0x400063F")] AfterFinalPass, // Token: 0x04000640 RID: 1600 [Token(Token = "0x4000640")] BeforeForwardOpaque, // Token: 0x04000641 RID: 1601 [Token(Token = "0x4000641")] AfterForwardOpaque, // Token: 0x04000642 RID: 1602 [Token(Token = "0x4000642")] BeforeImageEffectsOpaque, // Token: 0x04000643 RID: 1603 [Token(Token = "0x4000643")] AfterImageEffectsOpaque, // Token: 0x04000644 RID: 1604 [Token(Token = "0x4000644")] BeforeSkybox, // Token: 0x04000645 RID: 1605 [Token(Token = "0x4000645")] AfterSkybox, // Token: 0x04000646 RID: 1606 [Token(Token = "0x4000646")] BeforeForwardAlpha, // Token: 0x04000647 RID: 1607 [Token(Token = "0x4000647")] AfterForwardAlpha, // Token: 0x04000648 RID: 1608 [Token(Token = "0x4000648")] BeforeImageEffects, // Token: 0x04000649 RID: 1609 [Token(Token = "0x4000649")] AfterImageEffects, // Token: 0x0400064A RID: 1610 [Token(Token = "0x400064A")] AfterEverything, // Token: 0x0400064B RID: 1611 [Token(Token = "0x400064B")] BeforeReflections, // Token: 0x0400064C RID: 1612 [Token(Token = "0x400064C")] AfterReflections, // Token: 0x0400064D RID: 1613 [Token(Token = "0x400064D")] BeforeHaloAndLensFlares, // Token: 0x0400064E RID: 1614 [Token(Token = "0x400064E")] AfterHaloAndLensFlares } }