using System; using Cpp2IlInjected; using UnityEngine.Bindings; using UnityEngine.Experimental.Rendering; using UnityEngine.Scripting; namespace UnityEngine.Rendering { // Token: 0x02000252 RID: 594 [Token(Token = "0x2000252")] [UsedByNativeCode] [NativeType] [NativeHeader("Runtime/Export/Graphics/RenderingCommandBuffer.bindings.h")] [NativeHeader("Runtime/Shaders/RayTracingShader.h")] [NativeType("Runtime/Graphics/CommandBuffer/RenderingCommandBuffer.h")] [NativeHeader("Runtime/Shaders/ComputeShader.h")] public class CommandBuffer : IDisposable { // Token: 0x06000EB4 RID: 3764 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB4")] [Address(RVA = "0x2EE62D0", Offset = "0x2EE52D0", VA = "0x182EE62D0")] [NativeMethod] public void SetInvertCulling(bool invertCulling) { } // Token: 0x06000EB5 RID: 3765 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB5")] [Address(RVA = "0x2EE5610", Offset = "0x2EE4610", VA = "0x182EE5610")] [FreeFunction] private void Internal_SetSinglePassStereo(SinglePassStereoMode mode) { } // Token: 0x06000EB6 RID: 3766 RVA: 0x00009A80 File Offset: 0x00007C80 [Token(Token = "0x6000EB6")] [Address(RVA = "0x2EE5190", Offset = "0x2EE4190", VA = "0x182EE5190")] [FreeFunction] private static IntPtr InitBuffer() { return 0; } // Token: 0x06000EB7 RID: 3767 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB7")] [Address(RVA = "0x2EE5760", Offset = "0x2EE4760", VA = "0x182EE5760")] [FreeFunction] private void ReleaseBuffer() { } // Token: 0x06000EB8 RID: 3768 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB8")] [Address(RVA = "0x2EE58C0", Offset = "0x2EE48C0", VA = "0x182EE58C0")] [FreeFunction] public void SetComputeFloatParam([NotNull] ComputeShader computeShader, int nameID, float val) { } // Token: 0x06000EB9 RID: 3769 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EB9")] [Address(RVA = "0x2EE59A0", Offset = "0x2EE49A0", VA = "0x182EE59A0")] [FreeFunction] public void SetComputeIntParam([NotNull] ComputeShader computeShader, int nameID, int val) { } // Token: 0x06000EBA RID: 3770 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBA")] [Address(RVA = "0x2EE5B90", Offset = "0x2EE4B90", VA = "0x182EE5B90")] [FreeFunction] public void SetComputeVectorParam([NotNull] ComputeShader computeShader, int nameID, Vector4 val) { } // Token: 0x06000EBB RID: 3771 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBB")] [Address(RVA = "0x2EE5530", Offset = "0x2EE4530", VA = "0x182EE5530")] [FreeFunction] private void Internal_SetComputeFloats([NotNull] ComputeShader computeShader, int nameID, float[] values) { } // Token: 0x06000EBC RID: 3772 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBC")] [Address(RVA = "0x2EE55A0", Offset = "0x2EE45A0", VA = "0x182EE55A0")] [FreeFunction] private void Internal_SetComputeTextureParam([NotNull] ComputeShader computeShader, int kernelIndex, int nameID, ref RenderTargetIdentifier rt, int mipLevel, RenderTextureSubElement element) { } // Token: 0x06000EBD RID: 3773 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBD")] [Address(RVA = "0x2EE5850", Offset = "0x2EE4850", VA = "0x182EE5850")] [FreeFunction] public void SetComputeBufferParam([NotNull] ComputeShader computeShader, int kernelIndex, int nameID, ComputeBuffer buffer) { } // Token: 0x06000EBE RID: 3774 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EBE")] [Address(RVA = "0x2EE3A10", Offset = "0x2EE2A10", VA = "0x182EE3A10")] [FreeFunction] private void Internal_DispatchCompute([NotNull] ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) { } // Token: 0x170002D9 RID: 729 // (set) Token: 0x06000EBF RID: 3775 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x170002D9")] public string name { [Token(Token = "0x6000EBF")] [Address(RVA = "0x2EE7670", Offset = "0x2EE6670", VA = "0x182EE7670")] set { } } // Token: 0x06000EC0 RID: 3776 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC0")] [Address(RVA = "0x2EE3760", Offset = "0x2EE2760", VA = "0x182EE3760")] [NativeMethod] public void Clear() { } // Token: 0x06000EC1 RID: 3777 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC1")] [Address(RVA = "0x2EE52A0", Offset = "0x2EE42A0", VA = "0x182EE52A0")] [FreeFunction] private void Internal_DrawMesh([NotNull] Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) { } // Token: 0x06000EC2 RID: 3778 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC2")] [Address(RVA = "0x2EE54C0", Offset = "0x2EE44C0", VA = "0x182EE54C0")] [NativeMethod] private void Internal_DrawRenderer([NotNull] Renderer renderer, Material material, int submeshIndex, int shaderPass) { } // Token: 0x06000EC3 RID: 3779 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC3")] [Address(RVA = "0x2EE5430", Offset = "0x2EE4430", VA = "0x182EE5430")] [NativeMethod] private void Internal_DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) { } // Token: 0x06000EC4 RID: 3780 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC4")] [Address(RVA = "0x2EE51C0", Offset = "0x2EE41C0", VA = "0x182EE51C0")] [FreeFunction] private void Internal_DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { } // Token: 0x06000EC5 RID: 3781 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC5")] [Address(RVA = "0x2EE5370", Offset = "0x2EE4370", VA = "0x182EE5370")] [FreeFunction] private void Internal_DrawOcclusionMesh(RectInt normalizedCamViewport) { } // Token: 0x06000EC6 RID: 3782 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC6")] [Address(RVA = "0x2EE7590", Offset = "0x2EE6590", VA = "0x182EE7590")] [FreeFunction] public void SetViewport(Rect pixelRect) { } // Token: 0x06000EC7 RID: 3783 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC7")] [Address(RVA = "0x2EE4790", Offset = "0x2EE3790", VA = "0x182EE4790")] [FreeFunction] public void EnableScissorRect(Rect scissor) { } // Token: 0x06000EC8 RID: 3784 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC8")] [Address(RVA = "0x2EE3980", Offset = "0x2EE2980", VA = "0x182EE3980")] [FreeFunction] public void DisableScissorRect() { } // Token: 0x06000EC9 RID: 3785 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EC9")] [Address(RVA = "0x2EE37A0", Offset = "0x2EE27A0", VA = "0x182EE37A0")] [FreeFunction] private void CopyTexture_Internal(ref RenderTargetIdentifier src, int srcElement, int srcMip, int srcX, int srcY, int srcWidth, int srcHeight, ref RenderTargetIdentifier dst, int dstElement, int dstMip, int dstX, int dstY, int mode) { } // Token: 0x06000ECA RID: 3786 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECA")] [Address(RVA = "0x2EE2F80", Offset = "0x2EE1F80", VA = "0x182EE2F80")] [FreeFunction] private void Blit_Texture(Texture source, ref RenderTargetIdentifier dest, Material mat, int pass, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice) { } // Token: 0x06000ECB RID: 3787 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECB")] [Address(RVA = "0x2EE2E70", Offset = "0x2EE1E70", VA = "0x182EE2E70")] [FreeFunction] private void Blit_Identifier(ref RenderTargetIdentifier source, ref RenderTargetIdentifier dest, Material mat, int pass, Vector2 scale, Vector2 offset, int sourceDepthSlice, int destDepthSlice) { } // Token: 0x06000ECC RID: 3788 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECC")] [Address(RVA = "0x2EE4DD0", Offset = "0x2EE3DD0", VA = "0x182EE4DD0")] [FreeFunction] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode, bool useDynamicScale) { } // Token: 0x06000ECD RID: 3789 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECD")] [Address(RVA = "0x2EE4CB0", Offset = "0x2EE3CB0", VA = "0x182EE4CB0")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode) { } // Token: 0x06000ECE RID: 3790 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECE")] [Address(RVA = "0x2EE49F0", Offset = "0x2EE39F0", VA = "0x182EE49F0")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format, int antiAliasing) { } // Token: 0x06000ECF RID: 3791 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ECF")] [Address(RVA = "0x2EE4D30", Offset = "0x2EE3D30", VA = "0x182EE4D30")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, GraphicsFormat format) { } // Token: 0x06000ED0 RID: 3792 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED0")] [Address(RVA = "0x2EE50B0", Offset = "0x2EE40B0", VA = "0x182EE50B0")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode, bool useDynamicScale) { } // Token: 0x06000ED1 RID: 3793 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED1")] [Address(RVA = "0x2EE4BE0", Offset = "0x2EE3BE0", VA = "0x182EE4BE0")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite, RenderTextureMemoryless memorylessMode) { } // Token: 0x06000ED2 RID: 3794 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED2")] [Address(RVA = "0x2EE4FE0", Offset = "0x2EE3FE0", VA = "0x182EE4FE0")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing, bool enableRandomWrite) { } // Token: 0x06000ED3 RID: 3795 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED3")] [Address(RVA = "0x2EE4B20", Offset = "0x2EE3B20", VA = "0x182EE4B20")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite, int antiAliasing) { } // Token: 0x06000ED4 RID: 3796 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED4")] [Address(RVA = "0x2EE4F20", Offset = "0x2EE3F20", VA = "0x182EE4F20")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format, RenderTextureReadWrite readWrite) { } // Token: 0x06000ED5 RID: 3797 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED5")] [Address(RVA = "0x2EE4E60", Offset = "0x2EE3E60", VA = "0x182EE4E60")] public void GetTemporaryRT(int nameID, int width, int height, int depthBuffer, FilterMode filter, RenderTextureFormat format) { } // Token: 0x06000ED6 RID: 3798 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED6")] [Address(RVA = "0x2EE4990", Offset = "0x2EE3990", VA = "0x182EE4990")] [FreeFunction] private void GetTemporaryRTWithDescriptor(int nameID, RenderTextureDescriptor desc, FilterMode filter) { } // Token: 0x06000ED7 RID: 3799 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED7")] [Address(RVA = "0x2EE4AA0", Offset = "0x2EE3AA0", VA = "0x182EE4AA0")] public void GetTemporaryRT(int nameID, RenderTextureDescriptor desc, FilterMode filter) { } // Token: 0x06000ED8 RID: 3800 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED8")] [Address(RVA = "0x2EE57A0", Offset = "0x2EE47A0", VA = "0x182EE57A0")] [FreeFunction] public void ReleaseTemporaryRT(int nameID) { } // Token: 0x06000ED9 RID: 3801 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000ED9")] [Address(RVA = "0x2EE3630", Offset = "0x2EE2630", VA = "0x182EE3630")] [FreeFunction] public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor, float depth) { } // Token: 0x06000EDA RID: 3802 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDA")] [Address(RVA = "0x2EE36B0", Offset = "0x2EE26B0", VA = "0x182EE36B0")] public void ClearRenderTarget(bool clearDepth, bool clearColor, Color backgroundColor) { } // Token: 0x06000EDB RID: 3803 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDB")] [Address(RVA = "0x2EE5DC0", Offset = "0x2EE4DC0", VA = "0x182EE5DC0")] [FreeFunction] public void SetGlobalFloat(int nameID, float value) { } // Token: 0x06000EDC RID: 3804 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDC")] [Address(RVA = "0x2EE6280", Offset = "0x2EE5280", VA = "0x182EE6280")] [FreeFunction] public void SetGlobalVector(int nameID, Vector4 value) { } // Token: 0x06000EDD RID: 3805 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDD")] [Address(RVA = "0x2EE5D70", Offset = "0x2EE4D70", VA = "0x182EE5D70")] [FreeFunction] public void SetGlobalColor(int nameID, Color value) { } // Token: 0x06000EDE RID: 3806 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDE")] [Address(RVA = "0x2EE5F90", Offset = "0x2EE4F90", VA = "0x182EE5F90")] [FreeFunction] public void SetGlobalMatrix(int nameID, Matrix4x4 value) { } // Token: 0x06000EDF RID: 3807 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EDF")] [Address(RVA = "0x2EE47E0", Offset = "0x2EE37E0", VA = "0x182EE47E0")] [FreeFunction] public void EnableShaderKeyword(string keyword) { } // Token: 0x06000EE0 RID: 3808 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE0")] [Address(RVA = "0x2EE39C0", Offset = "0x2EE29C0", VA = "0x182EE39C0")] [FreeFunction] public void DisableShaderKeyword(string keyword) { } // Token: 0x06000EE1 RID: 3809 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE1")] [Address(RVA = "0x2EE74E0", Offset = "0x2EE64E0", VA = "0x182EE74E0")] [FreeFunction] public void SetViewProjectionMatrices(Matrix4x4 view, Matrix4x4 proj) { } // Token: 0x06000EE2 RID: 3810 RVA: 0x00009A98 File Offset: 0x00007C98 [Token(Token = "0x6000EE2")] [Address(RVA = "0x2EE75E0", Offset = "0x2EE65E0", VA = "0x182EE75E0")] [FreeFunction] private bool ValidateAgainstExecutionFlags(CommandBufferExecutionFlags requiredFlags, CommandBufferExecutionFlags invalidFlags) { return default(bool); } // Token: 0x06000EE3 RID: 3811 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE3")] [Address(RVA = "0x2EE6180", Offset = "0x2EE5180", VA = "0x182EE6180")] [FreeFunction] public void SetGlobalVectorArray(int nameID, Vector4[] values) { } // Token: 0x06000EE4 RID: 3812 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE4")] [Address(RVA = "0x2EE5E70", Offset = "0x2EE4E70", VA = "0x182EE5E70")] [FreeFunction] public void SetGlobalMatrixArray(int nameID, Matrix4x4[] values) { } // Token: 0x06000EE5 RID: 3813 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE5")] [Address(RVA = "0x2EE5FE0", Offset = "0x2EE4FE0", VA = "0x182EE5FE0")] [FreeFunction] private void SetGlobalTexture_Impl(int nameID, ref RenderTargetIdentifier rt, RenderTextureSubElement element) { } // Token: 0x06000EE6 RID: 3814 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE6")] [Address(RVA = "0x2EE5C70", Offset = "0x2EE4C70", VA = "0x182EE5C70")] [FreeFunction] public void SetGlobalBuffer(int nameID, ComputeBuffer value) { } // Token: 0x06000EE7 RID: 3815 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE7")] [Address(RVA = "0x2EE5650", Offset = "0x2EE4650", VA = "0x182EE5650")] [FreeFunction] private void IssuePluginEventInternal(IntPtr callback, int eventID) { } // Token: 0x06000EE8 RID: 3816 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE8")] [Address(RVA = "0x2EE2DB0", Offset = "0x2EE1DB0", VA = "0x182EE2DB0")] [FreeFunction] public void BeginSample(string name) { } // Token: 0x06000EE9 RID: 3817 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EE9")] [Address(RVA = "0x2EE4830", Offset = "0x2EE3830", VA = "0x182EE4830")] [FreeFunction] public void EndSample(string name) { } // Token: 0x06000EEA RID: 3818 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EEA")] [Address(RVA = "0x2EE6850", Offset = "0x2EE5850", VA = "0x182EE6850")] public void SetRenderTarget(RenderTargetIdentifier rt) { } // Token: 0x06000EEB RID: 3819 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EEB")] [Address(RVA = "0x2EE6B00", Offset = "0x2EE5B00", VA = "0x182EE6B00")] public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction loadAction, RenderBufferStoreAction storeAction) { } // Token: 0x06000EEC RID: 3820 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EEC")] [Address(RVA = "0x2EE6720", Offset = "0x2EE5720", VA = "0x182EE6720")] public void SetRenderTarget(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000EED RID: 3821 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EED")] [Address(RVA = "0x2EE68F0", Offset = "0x2EE58F0", VA = "0x182EE68F0")] public void SetRenderTarget(RenderTargetIdentifier rt, int mipLevel, CubemapFace cubemapFace, int depthSlice) { } // Token: 0x06000EEE RID: 3822 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EEE")] [Address(RVA = "0x2EE6C10", Offset = "0x2EE5C10", VA = "0x182EE6C10")] public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth) { } // Token: 0x06000EEF RID: 3823 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EEF")] [Address(RVA = "0x2EE6CF0", Offset = "0x2EE5CF0", VA = "0x182EE6CF0")] public void SetRenderTarget(RenderTargetIdentifier color, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) { } // Token: 0x06000EF0 RID: 3824 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF0")] [Address(RVA = "0x2EE6F00", Offset = "0x2EE5F00", VA = "0x182EE6F00")] public void SetRenderTarget(RenderTargetIdentifier color, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderTargetIdentifier depth, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000EF1 RID: 3825 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF1")] [Address(RVA = "0x2EE7290", Offset = "0x2EE6290", VA = "0x182EE7290")] public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth) { } // Token: 0x06000EF2 RID: 3826 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF2")] [Address(RVA = "0x2EE7070", Offset = "0x2EE6070", VA = "0x182EE7070")] public void SetRenderTarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, int mipLevel, CubemapFace cubemapFace, int depthSlice) { } // Token: 0x06000EF3 RID: 3827 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF3")] [Address(RVA = "0x2EE66A0", Offset = "0x2EE56A0", VA = "0x182EE66A0")] private void SetRenderTargetSingle_Internal(RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000EF4 RID: 3828 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF4")] [Address(RVA = "0x2EE6390", Offset = "0x2EE5390", VA = "0x182EE6390")] private void SetRenderTargetColorDepth_Internal(RenderTargetIdentifier color, RenderTargetIdentifier depth, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000EF5 RID: 3829 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF5")] [Address(RVA = "0x2EE65A0", Offset = "0x2EE55A0", VA = "0x182EE65A0")] private void SetRenderTargetMulti_Internal(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000EF6 RID: 3830 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF6")] [Address(RVA = "0x2EE6480", Offset = "0x2EE5480", VA = "0x182EE6480")] private void SetRenderTargetMultiSubtarget(RenderTargetIdentifier[] colors, RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, int mipLevel, CubemapFace cubemapFace, int depthSlice) { } // Token: 0x06000EF7 RID: 3831 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF7")] [Address(RVA = "0x2EE4880", Offset = "0x2EE3880", VA = "0x182EE4880", Slot = "1")] protected override void Finalize() { } // Token: 0x06000EF8 RID: 3832 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF8")] [Address(RVA = "0x2EE3A80", Offset = "0x2EE2A80", VA = "0x182EE3A80", Slot = "4")] public void Dispose() { } // Token: 0x06000EF9 RID: 3833 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EF9")] [Address(RVA = "0x2EE3B20", Offset = "0x2EE2B20", VA = "0x182EE3B20")] private void Dispose(bool disposing) { } // Token: 0x06000EFA RID: 3834 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFA")] [Address(RVA = "0x2EE7630", Offset = "0x2EE6630", VA = "0x182EE7630")] public CommandBuffer() { } // Token: 0x06000EFB RID: 3835 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFB")] [Address(RVA = "0x2EE5C00", Offset = "0x2EE4C00", VA = "0x182EE5C00")] public void SetComputeVectorParam(ComputeShader computeShader, string name, Vector4 val) { } // Token: 0x06000EFC RID: 3836 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFC")] [Address(RVA = "0x2EE5930", Offset = "0x2EE4930", VA = "0x182EE5930")] public void SetComputeFloatParams(ComputeShader computeShader, string name, params float[] values) { } // Token: 0x06000EFD RID: 3837 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFD")] [Address(RVA = "0x2EE5A90", Offset = "0x2EE4A90", VA = "0x182EE5A90")] public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, string name, RenderTargetIdentifier rt) { } // Token: 0x06000EFE RID: 3838 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFE")] [Address(RVA = "0x2EE5A10", Offset = "0x2EE4A10", VA = "0x182EE5A10")] public void SetComputeTextureParam(ComputeShader computeShader, int kernelIndex, int nameID, RenderTargetIdentifier rt) { } // Token: 0x06000EFF RID: 3839 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000EFF")] [Address(RVA = "0x2EE57E0", Offset = "0x2EE47E0", VA = "0x182EE57E0")] public void SetComputeBufferParam(ComputeShader computeShader, int kernelIndex, string name, ComputeBuffer buffer) { } // Token: 0x06000F00 RID: 3840 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F00")] [Address(RVA = "0x2EE3A10", Offset = "0x2EE2A10", VA = "0x182EE3A10")] public void DispatchCompute(ComputeShader computeShader, int kernelIndex, int threadGroupsX, int threadGroupsY, int threadGroupsZ) { } // Token: 0x06000F01 RID: 3841 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F01")] [Address(RVA = "0x2EE3F70", Offset = "0x2EE2F70", VA = "0x182EE3F70")] public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) { } // Token: 0x06000F02 RID: 3842 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F02")] [Address(RVA = "0x2EE3E40", Offset = "0x2EE2E40", VA = "0x182EE3E40")] public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass) { } // Token: 0x06000F03 RID: 3843 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F03")] [Address(RVA = "0x2EE3EB0", Offset = "0x2EE2EB0", VA = "0x182EE3EB0")] public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material, int submeshIndex) { } // Token: 0x06000F04 RID: 3844 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F04")] [Address(RVA = "0x2EE3F10", Offset = "0x2EE2F10", VA = "0x182EE3F10")] public void DrawMesh(Mesh mesh, Matrix4x4 matrix, Material material) { } // Token: 0x06000F05 RID: 3845 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F05")] [Address(RVA = "0x2EE44A0", Offset = "0x2EE34A0", VA = "0x182EE44A0")] public void DrawRenderer(Renderer renderer, Material material, int submeshIndex, int shaderPass) { } // Token: 0x06000F06 RID: 3846 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F06")] [Address(RVA = "0x2EE4480", Offset = "0x2EE3480", VA = "0x182EE4480")] public void DrawRenderer(Renderer renderer, Material material, int submeshIndex) { } // Token: 0x06000F07 RID: 3847 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F07")] [Address(RVA = "0x2EE4710", Offset = "0x2EE3710", VA = "0x182EE4710")] public void DrawRenderer(Renderer renderer, Material material) { } // Token: 0x06000F08 RID: 3848 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F08")] [Address(RVA = "0x2EE42D0", Offset = "0x2EE32D0", VA = "0x182EE42D0")] public void DrawProcedural(Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) { } // Token: 0x06000F09 RID: 3849 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F09")] [Address(RVA = "0x2EE3BC0", Offset = "0x2EE2BC0", VA = "0x182EE3BC0")] public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset, MaterialPropertyBlock properties) { } // Token: 0x06000F0A RID: 3850 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0A")] [Address(RVA = "0x2EE3B80", Offset = "0x2EE2B80", VA = "0x182EE3B80")] public void DrawMeshInstancedIndirect(Mesh mesh, int submeshIndex, Material material, int shaderPass, ComputeBuffer bufferWithArgs, int argsOffset) { } // Token: 0x06000F0B RID: 3851 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0B")] [Address(RVA = "0x2EE4290", Offset = "0x2EE3290", VA = "0x182EE4290")] public void DrawOcclusionMesh(RectInt normalizedCamViewport) { } // Token: 0x06000F0C RID: 3852 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0C")] [Address(RVA = "0x2EE3810", Offset = "0x2EE2810", VA = "0x182EE3810")] public void CopyTexture(RenderTargetIdentifier src, RenderTargetIdentifier dst) { } // Token: 0x06000F0D RID: 3853 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0D")] [Address(RVA = "0x2EE38C0", Offset = "0x2EE28C0", VA = "0x182EE38C0")] public void CopyTexture(RenderTargetIdentifier src, int srcElement, int srcMip, RenderTargetIdentifier dst, int dstElement, int dstMip) { } // Token: 0x06000F0E RID: 3854 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0E")] [Address(RVA = "0x2EE3140", Offset = "0x2EE2140", VA = "0x182EE3140")] public void Blit(Texture source, RenderTargetIdentifier dest) { } // Token: 0x06000F0F RID: 3855 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F0F")] [Address(RVA = "0x2EE3020", Offset = "0x2EE2020", VA = "0x182EE3020")] public void Blit(Texture source, RenderTargetIdentifier dest, Material mat) { } // Token: 0x06000F10 RID: 3856 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F10")] [Address(RVA = "0x2EE3380", Offset = "0x2EE2380", VA = "0x182EE3380")] public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest) { } // Token: 0x06000F11 RID: 3857 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F11")] [Address(RVA = "0x2EE34A0", Offset = "0x2EE24A0", VA = "0x182EE34A0")] public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest, Material mat) { } // Token: 0x06000F12 RID: 3858 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F12")] [Address(RVA = "0x2EE3260", Offset = "0x2EE2260", VA = "0x182EE3260")] public void Blit(RenderTargetIdentifier source, RenderTargetIdentifier dest, Material mat, int pass) { } // Token: 0x06000F13 RID: 3859 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F13")] [Address(RVA = "0x2EE5E10", Offset = "0x2EE4E10", VA = "0x182EE5E10")] public void SetGlobalFloat(string name, float value) { } // Token: 0x06000F14 RID: 3860 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F14")] [Address(RVA = "0x2EE6220", Offset = "0x2EE5220", VA = "0x182EE6220")] public void SetGlobalVector(string name, Vector4 value) { } // Token: 0x06000F15 RID: 3861 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F15")] [Address(RVA = "0x2EE5D10", Offset = "0x2EE4D10", VA = "0x182EE5D10")] public void SetGlobalColor(string name, Color value) { } // Token: 0x06000F16 RID: 3862 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F16")] [Address(RVA = "0x2EE5F10", Offset = "0x2EE4F10", VA = "0x182EE5F10")] public void SetGlobalMatrix(string name, Matrix4x4 value) { } // Token: 0x06000F17 RID: 3863 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F17")] [Address(RVA = "0x2EE60A0", Offset = "0x2EE50A0", VA = "0x182EE60A0")] public void SetGlobalTexture(string name, RenderTargetIdentifier value) { } // Token: 0x06000F18 RID: 3864 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F18")] [Address(RVA = "0x2EE6040", Offset = "0x2EE5040", VA = "0x182EE6040")] public void SetGlobalTexture(int nameID, RenderTargetIdentifier value) { } // Token: 0x06000F19 RID: 3865 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F19")] [Address(RVA = "0x2EE6120", Offset = "0x2EE5120", VA = "0x182EE6120")] public void SetGlobalTexture(int nameID, RenderTargetIdentifier value, RenderTextureSubElement element) { } // Token: 0x06000F1A RID: 3866 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1A")] [Address(RVA = "0x2EE5610", Offset = "0x2EE4610", VA = "0x182EE5610")] public void SetSinglePassStereo(SinglePassStereoMode mode) { } // Token: 0x06000F1B RID: 3867 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1B")] [Address(RVA = "0x2EE56B0", Offset = "0x2EE46B0", VA = "0x182EE56B0")] public void IssuePluginEvent(IntPtr callback, int eventID) { } // Token: 0x06000F1C RID: 3868 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1C")] [Address(RVA = "0x2EE5B20", Offset = "0x2EE4B20", VA = "0x182EE5B20")] private void SetComputeVectorParam_Injected(ComputeShader computeShader, int nameID, ref Vector4 val) { } // Token: 0x06000F1D RID: 3869 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1D")] [Address(RVA = "0x2EE5230", Offset = "0x2EE4230", VA = "0x182EE5230")] private void Internal_DrawMesh_Injected(Mesh mesh, ref Matrix4x4 matrix, Material material, int submeshIndex, int shaderPass, MaterialPropertyBlock properties) { } // Token: 0x06000F1E RID: 3870 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1E")] [Address(RVA = "0x2EE53C0", Offset = "0x2EE43C0", VA = "0x182EE53C0")] private void Internal_DrawProcedural_Injected(ref Matrix4x4 matrix, Material material, int shaderPass, MeshTopology topology, int vertexCount, int instanceCount, MaterialPropertyBlock properties) { } // Token: 0x06000F1F RID: 3871 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F1F")] [Address(RVA = "0x2EE5320", Offset = "0x2EE4320", VA = "0x182EE5320")] private void Internal_DrawOcclusionMesh_Injected(ref RectInt normalizedCamViewport) { } // Token: 0x06000F20 RID: 3872 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F20")] [Address(RVA = "0x2EE7540", Offset = "0x2EE6540", VA = "0x182EE7540")] private void SetViewport_Injected(ref Rect pixelRect) { } // Token: 0x06000F21 RID: 3873 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F21")] [Address(RVA = "0x2EE4740", Offset = "0x2EE3740", VA = "0x182EE4740")] private void EnableScissorRect_Injected(ref Rect scissor) { } // Token: 0x06000F22 RID: 3874 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F22")] [Address(RVA = "0x2EE2F10", Offset = "0x2EE1F10", VA = "0x182EE2F10")] private void Blit_Texture_Injected(Texture source, ref RenderTargetIdentifier dest, Material mat, int pass, ref Vector2 scale, ref Vector2 offset, int sourceDepthSlice, int destDepthSlice) { } // Token: 0x06000F23 RID: 3875 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F23")] [Address(RVA = "0x2EE2E00", Offset = "0x2EE1E00", VA = "0x182EE2E00")] private void Blit_Identifier_Injected(ref RenderTargetIdentifier source, ref RenderTargetIdentifier dest, Material mat, int pass, ref Vector2 scale, ref Vector2 offset, int sourceDepthSlice, int destDepthSlice) { } // Token: 0x06000F24 RID: 3876 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F24")] [Address(RVA = "0x2EE4930", Offset = "0x2EE3930", VA = "0x182EE4930")] private void GetTemporaryRTWithDescriptor_Injected(int nameID, ref RenderTextureDescriptor desc, FilterMode filter) { } // Token: 0x06000F25 RID: 3877 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F25")] [Address(RVA = "0x2EE35C0", Offset = "0x2EE25C0", VA = "0x182EE35C0")] private void ClearRenderTarget_Injected(bool clearDepth, bool clearColor, ref Color backgroundColor, float depth) { } // Token: 0x06000F26 RID: 3878 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F26")] [Address(RVA = "0x2EE61D0", Offset = "0x2EE51D0", VA = "0x182EE61D0")] private void SetGlobalVector_Injected(int nameID, ref Vector4 value) { } // Token: 0x06000F27 RID: 3879 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F27")] [Address(RVA = "0x2EE5CC0", Offset = "0x2EE4CC0", VA = "0x182EE5CC0")] private void SetGlobalColor_Injected(int nameID, ref Color value) { } // Token: 0x06000F28 RID: 3880 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F28")] [Address(RVA = "0x2EE5EC0", Offset = "0x2EE4EC0", VA = "0x182EE5EC0")] private void SetGlobalMatrix_Injected(int nameID, ref Matrix4x4 value) { } // Token: 0x06000F29 RID: 3881 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F29")] [Address(RVA = "0x2EE7480", Offset = "0x2EE6480", VA = "0x182EE7480")] private void SetViewProjectionMatrices_Injected(ref Matrix4x4 view, ref Matrix4x4 proj) { } // Token: 0x06000F2A RID: 3882 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F2A")] [Address(RVA = "0x2EE6630", Offset = "0x2EE5630", VA = "0x182EE6630")] private void SetRenderTargetSingle_Internal_Injected(ref RenderTargetIdentifier rt, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000F2B RID: 3883 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F2B")] [Address(RVA = "0x2EE6320", Offset = "0x2EE5320", VA = "0x182EE6320")] private void SetRenderTargetColorDepth_Internal_Injected(ref RenderTargetIdentifier color, ref RenderTargetIdentifier depth, RenderBufferLoadAction colorLoadAction, RenderBufferStoreAction colorStoreAction, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000F2C RID: 3884 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F2C")] [Address(RVA = "0x2EE6530", Offset = "0x2EE5530", VA = "0x182EE6530")] private void SetRenderTargetMulti_Internal_Injected(RenderTargetIdentifier[] colors, ref RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction) { } // Token: 0x06000F2D RID: 3885 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F2D")] [Address(RVA = "0x2EE6410", Offset = "0x2EE5410", VA = "0x182EE6410")] private void SetRenderTargetMultiSubtarget_Injected(RenderTargetIdentifier[] colors, ref RenderTargetIdentifier depth, RenderBufferLoadAction[] colorLoadActions, RenderBufferStoreAction[] colorStoreActions, RenderBufferLoadAction depthLoadAction, RenderBufferStoreAction depthStoreAction, int mipLevel, CubemapFace cubemapFace, int depthSlice) { } // Token: 0x040006F8 RID: 1784 [FieldOffset(Offset = "0x10")] [Token(Token = "0x40006F8")] internal IntPtr m_Ptr; } }