using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000234 RID: 564 [Token(Token = "0x2000234")] public enum CompareFunction { // Token: 0x04000611 RID: 1553 [Token(Token = "0x4000611")] Disabled, // Token: 0x04000612 RID: 1554 [Token(Token = "0x4000612")] Never, // Token: 0x04000613 RID: 1555 [Token(Token = "0x4000613")] Less, // Token: 0x04000614 RID: 1556 [Token(Token = "0x4000614")] Equal, // Token: 0x04000615 RID: 1557 [Token(Token = "0x4000615")] LessEqual, // Token: 0x04000616 RID: 1558 [Token(Token = "0x4000616")] Greater, // Token: 0x04000617 RID: 1559 [Token(Token = "0x4000617")] NotEqual, // Token: 0x04000618 RID: 1560 [Token(Token = "0x4000618")] GreaterEqual, // Token: 0x04000619 RID: 1561 [Token(Token = "0x4000619")] Always } }