using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200024C RID: 588 [Token(Token = "0x200024C")] [Flags] public enum CopyTextureSupport { // Token: 0x040006E4 RID: 1764 [Token(Token = "0x40006E4")] None = 0, // Token: 0x040006E5 RID: 1765 [Token(Token = "0x40006E5")] Basic = 1, // Token: 0x040006E6 RID: 1766 [Token(Token = "0x40006E6")] Copy3D = 2, // Token: 0x040006E7 RID: 1767 [Token(Token = "0x40006E7")] DifferentTypes = 4, // Token: 0x040006E8 RID: 1768 [Token(Token = "0x40006E8")] TextureToRT = 8, // Token: 0x040006E9 RID: 1769 [Token(Token = "0x40006E9")] RTToTexture = 16 } }