using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000265 RID: 613 [Token(Token = "0x2000265")] public struct DepthState : IEquatable { // Token: 0x170002E4 RID: 740 // (get) Token: 0x06000F62 RID: 3938 RVA: 0x00009E10 File Offset: 0x00008010 [Token(Token = "0x170002E4")] public static DepthState defaultValue { [Token(Token = "0x6000F62")] [Address(RVA = "0xED2990", Offset = "0xED1990", VA = "0x180ED2990")] get { return default(DepthState); } } // Token: 0x06000F63 RID: 3939 RVA: 0x00002050 File Offset: 0x00000250 [Token(Token = "0x6000F63")] [Address(RVA = "0xED2910", Offset = "0xED1910", VA = "0x180ED2910")] public DepthState(bool writeEnabled = true, CompareFunction compareFunction = CompareFunction.Less) { } // Token: 0x06000F64 RID: 3940 RVA: 0x00009E28 File Offset: 0x00008028 [Token(Token = "0x6000F64")] [Address(RVA = "0xED28B0", Offset = "0xED18B0", VA = "0x180ED28B0", Slot = "4")] public bool Equals(DepthState other) { return default(bool); } // Token: 0x06000F65 RID: 3941 RVA: 0x00009E40 File Offset: 0x00008040 [Token(Token = "0x6000F65")] [Address(RVA = "0xED2810", Offset = "0xED1810", VA = "0x180ED2810", Slot = "0")] public override bool Equals(object obj) { return default(bool); } // Token: 0x06000F66 RID: 3942 RVA: 0x00009E58 File Offset: 0x00008058 [Token(Token = "0x6000F66")] [Address(RVA = "0xED28D0", Offset = "0xED18D0", VA = "0x180ED28D0", Slot = "2")] public override int GetHashCode() { return 0; } // Token: 0x0400077F RID: 1919 [FieldOffset(Offset = "0x0")] [Token(Token = "0x400077F")] private byte m_WriteEnabled; // Token: 0x04000780 RID: 1920 [FieldOffset(Offset = "0x1")] [Token(Token = "0x4000780")] private sbyte m_CompareFunction; } }