using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x0200027D RID: 637 [Token(Token = "0x200027D")] public enum DistanceMetric { // Token: 0x040007F5 RID: 2037 [Token(Token = "0x40007F5")] Perspective, // Token: 0x040007F6 RID: 2038 [Token(Token = "0x40007F6")] Orthographic, // Token: 0x040007F7 RID: 2039 [Token(Token = "0x40007F7")] CustomAxis } }