using System; using Cpp2IlInjected; namespace UnityEngine.Rendering { // Token: 0x02000268 RID: 616 [Token(Token = "0x2000268")] [Flags] internal enum DrawRendererFlags { // Token: 0x0400078C RID: 1932 [Token(Token = "0x400078C")] None = 0, // Token: 0x0400078D RID: 1933 [Token(Token = "0x400078D")] EnableDynamicBatching = 1, // Token: 0x0400078E RID: 1934 [Token(Token = "0x400078E")] EnableInstancing = 2 } }